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Update zh_CN translation (#2328)
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DemoJameson authored Feb 3, 2025
1 parent 83abaaf commit cef7eda
Showing 1 changed file with 42 additions and 14 deletions.
56 changes: 42 additions & 14 deletions src/qt_gui/translations/zh_CN.ts
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</message>
<message>
<source>Select which directory you want to install to.</source>
<translation>选择你想要安装到的目录。</translation>
<translation>选择您想要安装到的目录。</translation>
</message>
</context>
<context>
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</message>
<message>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>这个功能需要“启用单独的更新目录”配置选项才能正常运行,如果你想要使用这个功能,请启用它。</translation>
<translation>这个功能需要“启用单独的更新目录”配置选项才能正常运行,如果您想要使用这个功能,请启用它。</translation>
</message>
<message>
<source>This game has no update to delete!</source>
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</message>
<message>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>你确定要删除 %1 的%2目录?</translation>
<translation>您确定要删除 %1 的%2目录?</translation>
</message>
</context>
<context>
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</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
<translation>启用崩溃诊断</translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
<translation>收集着色器</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
<translation>复制 GPU 缓冲区</translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
<translation>Host 调试标记</translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
<translation>Geust 调试标记</translation>
</message>

<message>
<source>Update</source>
<translation>更新</translation>
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</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<translation>收集着色器:\n您需要启用此功能才能使用调试菜单(Ctrl + F10)编辑着色器。</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
<translation>崩溃诊断:\n创建一个包含崩溃时 Vulkan 状态的 .yaml 文件。\n对于调试“Device lost”错误很有用。如果您启用了此功能,您应该同时启用 Host Guest 调试标记。\n此功能在 Intel 显卡上不可用。\n您需要启用 Vulkan 验证层并安装 Vulkan SDK 才能使用此功能。</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
<translation>复制 GPU 缓冲区:\n绕过涉及 GPU 提交的竞态条件。\n对于 PM4 type 0 崩溃可能有帮助,也可能没有帮助。</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation>Host 调试标记:\n在 Vulkan 命令周围插入模拟器端信息,如特定 AMD GPU 命令的标记,以及为资源提供调试名称。\n如果您已启用此功能,应同时启用崩溃诊断。\n对 RenderDoc 等程序很有用。</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation>Guest 调试标记:\n在命令缓冲区中插入游戏本身添加的任何调试标记。\n如果您已启用此功能,应同时启用崩溃诊断。\n对 RenderDoc 等程序很有用。</translation>
</message>
<message>
<source>saveDataBox</source>
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</message>
<message>
<source>Game can be completed with playable performance and no major glitches</source>
<translation>游戏能在可玩的性能下完成且没有重大 Bug</translation>
<translation>游戏能在可玩的性能下通关且没有重大 Bug</translation>
</message>
</context>
<context>
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<translation>TB</translation>
</message>
</context>
<context>
<name>CompatibilityInfoClass</name>
<message>
<source>Unknown</source>
<translation>未知</translation>
</message>
<message>
<source>Nothing</source>
<translation>无法启动</translation>
</message>
<message>
<source>Boots</source>
<translation>可启动</translation>
</message>
<message>
<source>Menus</source>
<translation>可进入菜单</translation>
</message>
<message>
<source>Ingame</source>
<translation>可进入游戏内</translation>
</message>
<message>
<source>Playable</source>
<translation>可通关</translation>
</message>
</context>
</TS>

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