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add controller remapping GUI #2311
Conversation
PS button design is not copyrighted? |
Good point, I removed the logo |
What if add Shadps4 logo? let discuss it |
Saving doesn't work on Linux with the default config due to the file being named Default.ini instead of default.ini
There is no way to unbind a button
According to the git commit names, there is a feature to allow multiple outputs to a single input which I neither found nor will it work, as the engine doesn't support it, only the other way around (multiple inputs to one output). Looking over the code, just mixed it up in the commit name, and it's fine otherwise
The Defaults button doesn't have the same functionality as the defaults button in the text editor, you should change one of them
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Mine does two things based on what config is currently open: Yours just reverts everything to the builtin default currently |
I do feel reverting to the original default values is more intuitive (for controller most especially), though maybe someone else should decide :kek: |
You're right, for controllers it does make more sense to revert to the builtin default, but I feel like the same is not true for KBM, especially after the recent rollback to the original keybindings. I guess a popup to select which one to do when clicking the Default button might be the best choice here? Also:
Yes, exactly that. You could maybe add something like a |
I think as far as this PR is concerned the behavior of the default button is fine. As for the behavior of the existing editor’s default button, you may want to consider changing that regardless of what happens with this PR. The controller portion I think we agree that the defaults should be based on the original defaults, so KBM should probably follow as well. If you want some sort of editable template (its a great feature, I agree), maybe you can add the ability to save/load presets instead. I think the current behavior of that default button will be confusing for a good number of people.
Ok sounds fine |
Comments addressed, except I am keeping the KBM editor button as is for now. I am unsure as to what is the best approach, so I will leave it up to the reviewer. As I see it, there are three options where the KBM button can be put:
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Add a full GUI for controller remapping. This does not cover KBM, the old text editor can still be accessed through a button on this interface.
Translation text not included in the scope.