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Ublox Ubx-protocol message Serialize/Deserialize class intended for small embedded applications.

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ubx-message

Ublox Ubx-protocol message Serialize/Deserialize c++ class intended for small embedded applications.

Dependencies

  • string.h
  • stdint.h

Serialize

/*
 * First create a UbxMessage.
 */
const uint16_t kMemorySize = 32;
uint8_t kMemoryPool[kMemorySize] = {0};
UbxMessage message(kMemoryPool, kMemorySize);

message.Init(true);
message.Class(0x13);
message.Id(0x21);
message.Length(6);
message[0] = 3;
message[1] = 0;
message[2] = 0;
message[3] = 0;
message[4] = 0;
message[5] = 0;

message.Update();

 /* 
  * Option 1: Serialize into a seperate buffer.
  */

const uint8_t kSerializedBufferSize = 32;
uint8_t serialized_buffer[kSerializedBufferSize] = {0};
const uint16_t kMessageLength = message.Serialize(serialized_buffer, kSerializedBufferSize);
 /* 
  * Option 2: Serialize byte-by-byte
  */
  
  	uint16_t bw = 0;
while(true){
	uint8_t byte = 0;
	const bool kFinished = message->Serialize(byte) == false;

	// Do something here with the byte (Send to Uart, print to screen, ...etc)

	bw++;

	if(kFinished){
		break;
	}
}

Deserialize

const uint16_t kMemorySize = 32;
uint8_t kMemoryPool[kMemorySize] = {0};
UbxMessage message(kMemoryPool, kMemorySize);

const uint8_t serial_data[14] = {
		0xB5, 0x62, 0x13, 0x21, 0x06,
		0x00, 0x03, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x3D, 0x29
};

const uint16_t kSize = sizeof(serial_data)/sizeof(serial_data[0]);
for(uint16_t idx = 0; idx < kSize; idx++){
	if(message.Deserialize(serial_data[idx])){
		// Got payload
		printf("Class:  %02x\r\n", message.Class());
		printf("Id:     %02x\r\n", message.Id());
		printf("Length: %02x\r\n", message.Length());
		printf("ChkSum: %04x\r\n", message.Checksum());
		printf("Payload: ");
		for(uint16_t jdx = 0; jdx < message.Length(); jdx++){
			printf("%02x ", message[jdx]);
		}
		printf("\r\n");
		printf("Valid:%u", message.Valid());
	}
}

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Ublox Ubx-protocol message Serialize/Deserialize class intended for small embedded applications.

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