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Bump nkast.Xna.Framework, nkast.Xna.Framework.Content, nkast.Xna.Framework.Graphics and nkast.Xna.Framework.Input #7

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@dependabot dependabot bot commented on behalf of github Jan 20, 2025

Bumps nkast.Xna.Framework, nkast.Xna.Framework.Content, nkast.Xna.Framework.Graphics and nkast.Xna.Framework.Input. These dependencies needed to be updated together.
Updates nkast.Xna.Framework from 3.14.9001 to 4.0.9001

Release notes

Sourced from nkast.Xna.Framework's releases.

Release v4.0.9001

v4.0.9001

CHANGELOG Full Changelog: kniEngine/kni@v3.14.9001...v4.0.9001

What's new in KNI v4.0 Migrating from 3.14 to 4.0

nuget packages

nkast.Kni.Platform.UAP.DX11 nkast.Kni.Platform.WinForms.DX11 nkast.Kni.Platform.WinForms.DX11.OculusOVR nkast.Kni.Platform.Android.GL nkast.Kni.Platform.Cardboard.GL nkast.Kni.Platform.Oculus.GL nkast.Kni.Platform.SDL2.GL nkast.Kni.Platform.iOS.GL nkast.Kni.Platform.Blazor.GL

nkast.Xna.Framework.Content nkast.Xna.Framework.Devices nkast.Xna.Framework.Graphics nkast.Xna.Framework.Audio nkast.Xna.Framework.Media nkast.Xna.Framework.Input nkast.Xna.Framework.Game nkast.Xna.Framework.Storage nkast.Xna.Framework.XR

nkast.Xna.Framework.Content.Pipeline nkast.Xna.Framework.Content.Pipeline.Graphics nkast.Xna.Framework.Content.Pipeline.Audio nkast.Xna.Framework.Content.Pipeline.Media

nkast.Xna.Framework.Content.Pipeline.Builder.Windows nkast.Xna.Framework.Content.Pipeline.Builder

KniSdkSetup4.0.9001.exe Installs the assemblies, templates and building tools.

MGCBEditor4.0.9001.zip A WPF editor and builder for content files. Unzip into your \Program Files\ and associate *.MGCB files with 'ProtonType.exe'.

Changelog

Sourced from nkast.Xna.Framework's changelog.

4.0.9001 Release - January 14, 2025

Fixed

  • fixed SensorBase.Dispose() #1925
  • fixed sensor Dispose/finalize #1929
  • fix TestContentManager usage #1955
  • fix PipelineEditor OpenFile #1964
  • fix SDL IndexBuffer ShouldSetAndGetStructData #1974
  • fix SDL VertexBuffer ShouldSetAndGetStructData #1974, #2000
  • rebuild Assets when compression method changed #1980
  • fix DesktopGL native runtimes #1992
  • fix IFrame event capture #1993
  • fix DesktopGL MediaPlayer.Position #2006
  • fix PipelineEditor OnReferencesModified #2026
  • fix BoundingFrustrum Intersects & Contains #2052, #2073, #2074
  • fix CheckGLError(...) #2055
  • [SDL2] pin buffer to avoid access to invalid memory #2058
  • [OpenGL] fix Discard rendertargets #2062
  • [OpenGL] fix multisample surface types #2063
  • fix Complex out parameters #2125
  • fix GL TextureFilter.Linear #2165
  • fix GetInfoLog() #2166
  • fix DrawRangeElementsBaseVertex #2187, #2181

Performance

  • optimize DX VertexBuffer Get/Set Data #1967
  • optimize SDL IndexBuffer GetData #1974
  • optimize SDL VertexBuffer GetData #1974, #2000
  • perf ConvertFloat32ToInt16() #2008, #2009, #2028
  • perf DesktopGL Texture GetData(...) #2011
  • perf use Environment.CurrentManagedThreadId #2013
  • perf use generic ContentTypeReaderT, avoid boxing for value types #2029
  • optimize GamePadDPad #2114

Changed

  • remove MaxSensorCount limit #1928
  • rename Sensors namespace #1942 Microsoft.Devices.Sensors -> Microsoft.Xna.Framework.Devices.Sensors
  • The library MonoGame.Framework is split into Xna.Framework.Devices, and Xna.Framework.Storage #1947, #1988.
  • ContentLoadException message include assetName #1963
  • throw 'Operation not called on main thread' for VertexShader/PixelShader #2014
  • throw 'Operation not called on main thread' for GetBackBufferData(...) #2020
  • [PipelineEditor] resize dialogs #2066, #2067
  • Rename Platform assembly #2136, #2146, #2147
  • rename Platform packages #2137, #2150, #2156

Added

... (truncated)

Commits

Updates nkast.Xna.Framework.Content from 3.14.9001 to 4.0.9001

Release notes

Sourced from nkast.Xna.Framework.Content's releases.

Release v4.0.9001

v4.0.9001

CHANGELOG Full Changelog: kniEngine/kni@v3.14.9001...v4.0.9001

What's new in KNI v4.0 Migrating from 3.14 to 4.0

nuget packages

nkast.Kni.Platform.UAP.DX11 nkast.Kni.Platform.WinForms.DX11 nkast.Kni.Platform.WinForms.DX11.OculusOVR nkast.Kni.Platform.Android.GL nkast.Kni.Platform.Cardboard.GL nkast.Kni.Platform.Oculus.GL nkast.Kni.Platform.SDL2.GL nkast.Kni.Platform.iOS.GL nkast.Kni.Platform.Blazor.GL

nkast.Xna.Framework.Content nkast.Xna.Framework.Devices nkast.Xna.Framework.Graphics nkast.Xna.Framework.Audio nkast.Xna.Framework.Media nkast.Xna.Framework.Input nkast.Xna.Framework.Game nkast.Xna.Framework.Storage nkast.Xna.Framework.XR

nkast.Xna.Framework.Content.Pipeline nkast.Xna.Framework.Content.Pipeline.Graphics nkast.Xna.Framework.Content.Pipeline.Audio nkast.Xna.Framework.Content.Pipeline.Media

nkast.Xna.Framework.Content.Pipeline.Builder.Windows nkast.Xna.Framework.Content.Pipeline.Builder

KniSdkSetup4.0.9001.exe Installs the assemblies, templates and building tools.

MGCBEditor4.0.9001.zip A WPF editor and builder for content files. Unzip into your \Program Files\ and associate *.MGCB files with 'ProtonType.exe'.

Changelog

Sourced from nkast.Xna.Framework.Content's changelog.

4.0.9001 Release - January 14, 2025

Fixed

  • fixed SensorBase.Dispose() #1925
  • fixed sensor Dispose/finalize #1929
  • fix TestContentManager usage #1955
  • fix PipelineEditor OpenFile #1964
  • fix SDL IndexBuffer ShouldSetAndGetStructData #1974
  • fix SDL VertexBuffer ShouldSetAndGetStructData #1974, #2000
  • rebuild Assets when compression method changed #1980
  • fix DesktopGL native runtimes #1992
  • fix IFrame event capture #1993
  • fix DesktopGL MediaPlayer.Position #2006
  • fix PipelineEditor OnReferencesModified #2026
  • fix BoundingFrustrum Intersects & Contains #2052, #2073, #2074
  • fix CheckGLError(...) #2055
  • [SDL2] pin buffer to avoid access to invalid memory #2058
  • [OpenGL] fix Discard rendertargets #2062
  • [OpenGL] fix multisample surface types #2063
  • fix Complex out parameters #2125
  • fix GL TextureFilter.Linear #2165
  • fix GetInfoLog() #2166
  • fix DrawRangeElementsBaseVertex #2187, #2181

Performance

  • optimize DX VertexBuffer Get/Set Data #1967
  • optimize SDL IndexBuffer GetData #1974
  • optimize SDL VertexBuffer GetData #1974, #2000
  • perf ConvertFloat32ToInt16() #2008, #2009, #2028
  • perf DesktopGL Texture GetData(...) #2011
  • perf use Environment.CurrentManagedThreadId #2013
  • perf use generic ContentTypeReaderT, avoid boxing for value types #2029
  • optimize GamePadDPad #2114

Changed

  • remove MaxSensorCount limit #1928
  • rename Sensors namespace #1942 Microsoft.Devices.Sensors -> Microsoft.Xna.Framework.Devices.Sensors
  • The library MonoGame.Framework is split into Xna.Framework.Devices, and Xna.Framework.Storage #1947, #1988.
  • ContentLoadException message include assetName #1963
  • throw 'Operation not called on main thread' for VertexShader/PixelShader #2014
  • throw 'Operation not called on main thread' for GetBackBufferData(...) #2020
  • [PipelineEditor] resize dialogs #2066, #2067
  • Rename Platform assembly #2136, #2146, #2147
  • rename Platform packages #2137, #2150, #2156

Added

... (truncated)

Commits

Updates nkast.Xna.Framework.Graphics from 3.14.9001 to 4.0.9001

Release notes

Sourced from nkast.Xna.Framework.Graphics's releases.

Release v4.0.9001

v4.0.9001

CHANGELOG Full Changelog: kniEngine/kni@v3.14.9001...v4.0.9001

What's new in KNI v4.0 Migrating from 3.14 to 4.0

nuget packages

nkast.Kni.Platform.UAP.DX11 nkast.Kni.Platform.WinForms.DX11 nkast.Kni.Platform.WinForms.DX11.OculusOVR nkast.Kni.Platform.Android.GL nkast.Kni.Platform.Cardboard.GL nkast.Kni.Platform.Oculus.GL nkast.Kni.Platform.SDL2.GL nkast.Kni.Platform.iOS.GL nkast.Kni.Platform.Blazor.GL

nkast.Xna.Framework.Content nkast.Xna.Framework.Devices nkast.Xna.Framework.Graphics nkast.Xna.Framework.Audio nkast.Xna.Framework.Media nkast.Xna.Framework.Input nkast.Xna.Framework.Game nkast.Xna.Framework.Storage nkast.Xna.Framework.XR

nkast.Xna.Framework.Content.Pipeline nkast.Xna.Framework.Content.Pipeline.Graphics nkast.Xna.Framework.Content.Pipeline.Audio nkast.Xna.Framework.Content.Pipeline.Media

nkast.Xna.Framework.Content.Pipeline.Builder.Windows nkast.Xna.Framework.Content.Pipeline.Builder

KniSdkSetup4.0.9001.exe Installs the assemblies, templates and building tools.

MGCBEditor4.0.9001.zip A WPF editor and builder for content files. Unzip into your \Program Files\ and associate *.MGCB files with 'ProtonType.exe'.

Changelog

Sourced from nkast.Xna.Framework.Graphics's changelog.

4.0.9001 Release - January 14, 2025

Fixed

  • fixed SensorBase.Dispose() #1925
  • fixed sensor Dispose/finalize #1929
  • fix TestContentManager usage #1955
  • fix PipelineEditor OpenFile #1964
  • fix SDL IndexBuffer ShouldSetAndGetStructData #1974
  • fix SDL VertexBuffer ShouldSetAndGetStructData #1974, #2000
  • rebuild Assets when compression method changed #1980
  • fix DesktopGL native runtimes #1992
  • fix IFrame event capture #1993
  • fix DesktopGL MediaPlayer.Position #2006
  • fix PipelineEditor OnReferencesModified #2026
  • fix BoundingFrustrum Intersects & Contains #2052, #2073, #2074
  • fix CheckGLError(...) #2055
  • [SDL2] pin buffer to avoid access to invalid memory #2058
  • [OpenGL] fix Discard rendertargets #2062
  • [OpenGL] fix multisample surface types #2063
  • fix Complex out parameters #2125
  • fix GL TextureFilter.Linear #2165
  • fix GetInfoLog() #2166
  • fix DrawRangeElementsBaseVertex #2187, #2181

Performance

  • optimize DX VertexBuffer Get/Set Data #1967
  • optimize SDL IndexBuffer GetData #1974
  • optimize SDL VertexBuffer GetData #1974, #2000
  • perf ConvertFloat32ToInt16() #2008, #2009, #2028
  • perf DesktopGL Texture GetData(...) #2011
  • perf use Environment.CurrentManagedThreadId #2013
  • perf use generic ContentTypeReaderT, avoid boxing for value types #2029
  • optimize GamePadDPad #2114

Changed

  • remove MaxSensorCount limit #1928
  • rename Sensors namespace #1942 Microsoft.Devices.Sensors -> Microsoft.Xna.Framework.Devices.Sensors
  • The library MonoGame.Framework is split into Xna.Framework.Devices, and Xna.Framework.Storage #1947, #1988.
  • ContentLoadException message include assetName #1963
  • throw 'Operation not called on main thread' for VertexShader/PixelShader #2014
  • throw 'Operation not called on main thread' for GetBackBufferData(...) #2020
  • [PipelineEditor] resize dialogs #2066, #2067
  • Rename Platform assembly #2136, #2146, #2147
  • rename Platform packages #2137, #2150, #2156

Added

... (truncated)

Commits

Updates nkast.Xna.Framework.Input from 3.14.9001 to 4.0.9001

Release notes

Sourced from nkast.Xna.Framework.Input's releases.

Release v4.0.9001

v4.0.9001

CHANGELOG Full Changelog: kniEngine/kni@v3.14.9001...v4.0.9001

What's new in KNI v4.0 Migrating from 3.14 to 4.0

nuget packages

nkast.Kni.Platform.UAP.DX11 nkast.Kni.Platform.WinForms.DX11 nkast.Kni.Platform.WinForms.DX11.OculusOVR nkast.Kni.Platform.Android.GL nkast.Kni.Platform.Cardboard.GL nkast.Kni.Platform.Oculus.GL nkast.Kni.Platform.SDL2.GL nkast.Kni.Platform.iOS.GL nkast.Kni.Platform.Blazor.GL

nkast.Xna.Framework.Content nkast.Xna.Framework.Devices nkast.Xna.Framework.Graphics nkast.Xna.Framework.Audio nkast.Xna.Framework.Media nkast.Xna.Framework.Input nkast.Xna.Framework.Game nkast.Xna.Framework.Storage nkast.Xna.Framework.XR

nkast.Xna.Framework.Content.Pipeline nkast.Xna.Framework.Content.Pipeline.Graphics nkast.Xna.Framework.Content.Pipeline.Audio nkast.Xna.Framework.Content.Pipeline.Media

nkast.Xna.Framework.Content.Pipeline.Builder.Windows nkast.Xna.Framework.Content.Pipeline.Builder

KniSdkSetup4.0.9001.exe Installs the assemblies, templates and building tools.

MGCBEditor4.0.9001.zip A WPF editor and builder for content files. Unzip into your \Program Files\ and associate *.MGCB files with 'ProtonType.exe'.

Changelog

Sourced from nkast.Xna.Framework.Input's changelog.

4.0.9001 Release - January 14, 2025

Fixed

  • fixed SensorBase.Dispose() #1925
  • fixed sensor Dispose/finalize #1929
  • fix TestContentManager usage #1955
  • fix PipelineEditor OpenFile #1964
  • fix SDL IndexBuffer ShouldSetAndGetStructData #1974
  • fix SDL VertexBuffer ShouldSetAndGetStructData #1974, #2000
  • rebuild Assets when compression method changed #1980
  • fix DesktopGL native runtimes #1992
  • fix IFrame event capture #1993
  • fix DesktopGL MediaPlayer.Position #2006
  • fix PipelineEditor OnReferencesModified #2026
  • fix BoundingFrustrum Intersects & Contains #2052, #2073, #2074
  • fix CheckGLError(...) #2055
  • [SDL2] pin buffer to avoid access to invalid memory #2058
  • [OpenGL] fix Discard rendertargets #2062
  • [OpenGL] fix multisample surface types #2063
  • fix Complex out parameters #2125
  • fix GL TextureFilter.Linear #2165
  • fix GetInfoLog() #2166
  • fix DrawRangeElementsBaseVertex #2187, #2181

Performance

  • optimize DX VertexBuffer Get/Set Data #1967
  • optimize SDL IndexBuffer GetData #1974
  • optimize SDL VertexBuffer GetData #1974, #2000
  • perf ConvertFloat32ToInt16() #2008, #2009, #2028
  • perf DesktopGL Texture GetData(...) #2011
  • perf use Environment.CurrentManagedThreadId #2013
  • perf use generic ContentTypeReaderT, avoid boxing for value types #2029
  • optimize GamePadDPad #2114

Changed

  • remove MaxSensorCount limit #1928
  • rename Sensors namespace #1942 Microsoft.Devices.Sensors -> Microsoft.Xna.Framework.Devices.Sensors
  • The library MonoGame.Framework is split into Xna.Framework.Devices, and Xna.Framework.Storage #1947, #1988.
  • ContentLoadException message include assetName #1963
  • throw 'Operation not called on main thread' for VertexShader/PixelShader #2014
  • throw 'Operation not called on main thread' for GetBackBufferData(...) #2020
  • [PipelineEditor] resize dialogs #2066, #2067
  • Rename Platform assembly #2136, #2146, #2147
  • rename Platform packages #2137, #2150, #2156

Added

... (truncated)

Commits

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…ework.Graphics and nkast.Xna.Framework.Input

Bumps [nkast.Xna.Framework](https://github.com/kniengine/kni), [nkast.Xna.Framework.Content](https://github.com/kniengine/kni), [nkast.Xna.Framework.Graphics](https://github.com/kniengine/kni) and [nkast.Xna.Framework.Input](https://github.com/kniengine/kni). These dependencies needed to be updated together.

Updates `nkast.Xna.Framework` from 3.14.9001 to 4.0.9001
- [Release notes](https://github.com/kniengine/kni/releases)
- [Changelog](https://github.com/kniEngine/kni/blob/main/CHANGELOG.md)
- [Commits](kniEngine/kni@v3.14.9001...v4.0.9001)

Updates `nkast.Xna.Framework.Content` from 3.14.9001 to 4.0.9001
- [Release notes](https://github.com/kniengine/kni/releases)
- [Changelog](https://github.com/kniEngine/kni/blob/main/CHANGELOG.md)
- [Commits](kniEngine/kni@v3.14.9001...v4.0.9001)

Updates `nkast.Xna.Framework.Graphics` from 3.14.9001 to 4.0.9001
- [Release notes](https://github.com/kniengine/kni/releases)
- [Changelog](https://github.com/kniEngine/kni/blob/main/CHANGELOG.md)
- [Commits](kniEngine/kni@v3.14.9001...v4.0.9001)

Updates `nkast.Xna.Framework.Input` from 3.14.9001 to 4.0.9001
- [Release notes](https://github.com/kniengine/kni/releases)
- [Changelog](https://github.com/kniEngine/kni/blob/main/CHANGELOG.md)
- [Commits](kniEngine/kni@v3.14.9001...v4.0.9001)

---
updated-dependencies:
- dependency-name: nkast.Xna.Framework
  dependency-type: direct:production
  update-type: version-update:semver-major
- dependency-name: nkast.Xna.Framework.Content
  dependency-type: direct:production
  update-type: version-update:semver-major
- dependency-name: nkast.Xna.Framework.Graphics
  dependency-type: direct:production
  update-type: version-update:semver-major
- dependency-name: nkast.Xna.Framework.Input
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <[email protected]>
@dependabot dependabot bot added .NET Pull requests that update .net code dependencies Pull requests that update a dependency file labels Jan 20, 2025
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