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Anomaly Core Edits #3786

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4 changes: 4 additions & 0 deletions code/game/objects/effects/anomalies/anomalies_plasmasoul.dm
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,10 @@
harm_surrounding_mobs()

/obj/effect/anomaly/plasmasoul/Bumped(atom/movable/AM)
if(!COOLDOWN_FINISHED(src, pulse_cooldown))
return

COOLDOWN_START(src, pulse_cooldown, pulse_delay)
var/turf/open/spot = locate(rand(src.x-effectrange, src.x+effectrange), rand(src.y-effectrange, src.y+effectrange), src.z)
harm_surrounding_mobs()
if(istype(spot))
Expand Down
4 changes: 2 additions & 2 deletions code/game/objects/effects/anomalies/anomalies_veins.dm
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
/obj/effect/anomaly/veins
name = "veins"
name = "fountain"
icon_state = "veins"
desc = "Throbbing purple veins, an exposed artery of the world. It thirsts."
desc = "Throbbing purple veins, an exposed artery of the world. It leaks into the world beyond it."
density = TRUE
core = /obj/item/assembly/signaler/anomaly/veins
effectrange = 3
Expand Down
48 changes: 41 additions & 7 deletions code/modules/assembly/anomalies.dm
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,7 @@
name = "\improper bluespace anomaly core"
desc = "The stabilized core of a bluespace anomaly. It keeps phasing in and out of view."
icon_state = "anomaly core"
grind_results = list(/datum/reagent/bluespace = 25)

/obj/item/assembly/signaler/anomaly/bluespace/anomaly_core_detonation()
//just teleports people
Expand All @@ -62,18 +63,20 @@
name = "\improper flux anomaly core"
desc = "The stabilized core of a flux anomaly. Touching it makes your skin tingle."
icon_state = "flux core"
grind_results = list(/datum/reagent/teslium = 15)

/obj/item/assembly/signaler/anomaly/flux/anomaly_core_detonation()
//zap
visible_message(span_warning("Electrical arcs flash off of [src] as it fizzles out!"))
tesla_zap(src, 3, 1000, ZAP_FUSION_FLAGS)
tesla_zap(src, 5, 7000, ZAP_FUSION_FLAGS)
..()

///Gravity Anomaly
/obj/item/assembly/signaler/anomaly/grav
name = "\improper gravitational anomaly core"
desc = "The stabilized core of a gravitational anomaly. It feels much heavier than it looks."
icon_state = "grav core"
grind_results = list(/datum/reagent/gravitum = 20, /datum/reagent/liquid_dark_matter = 10)

/obj/item/assembly/signaler/anomaly/grav/anomaly_core_detonation()
//throngles u cutely
Expand All @@ -90,15 +93,17 @@
name = "\improper hallucination anomaly core"
desc = "The stabilized core of a hallucination anomaly. It's never entirely there."
icon_state = "hallucination_core"
grind_results = list(/datum/reagent/drug/space_drugs = 20) //i cannot figure out what to do with this for the life of me

///Heartbeat Anomaly
/obj/item/assembly/signaler/anomaly/heartbeat
name = "\improper heartbeat anomaly core"
desc = "The stabilized core of a heartbeat anomaly. Pulses of heat run across its shell."
grind_results = list(/datum/reagent/uranium/radium = 30, /datum/reagent/uranium = 20)

/obj/item/assembly/signaler/anomaly/heartbeat/anomaly_core_detonation()
visible_message(span_warning("[src] expands and throbs, before shattering into dozens of fragments!"))
radiation_pulse(src, 500, 2)
radiation_pulse(src, 1000, 3)
new /obj/effect/decal/cleanable/glass/strange(src)
..()

Expand All @@ -107,6 +112,7 @@
name = "\improper melter anomaly core"
desc = "The stabilized core of a melter anomaly. It sizzles and crackles."
icon_state = "pyro core"
grind_results = list(/datum/reagent/toxin/acid/nitracid = 10, /datum/reagent/toxin/acid/fluacid = 10, /datum/reagent/toxin/acid = 10) //soup

/obj/item/assembly/signaler/anomaly/melter/anomaly_core_detonation()
visible_message(span_warning("[src] melts into a glowing residue!"))
Expand All @@ -117,25 +123,42 @@
/obj/item/assembly/signaler/anomaly/phantom
name = "\improper phantom anomaly core"
desc = "The stabilized core of a phantom anomaly. It quietly screams."
grind_results = list(/datum/reagent/blood = 20)

/obj/item/assembly/signaler/anomaly/phantom/anomaly_core_detonation()
playsound(src,'sound/hallucinations/far_noise.ogg', 100, 0, 50, TRUE, TRUE)
visible_message(span_warning("[src] screams as it disappates!"))
visible_message(span_warning("[src] screams as it fades, trying to lash out!"))
for(var/mob/living/carbon/handsy in range(5, src))
if(handsy.stat != DEAD)
var/grab_dir = turn(handsy.dir, pick(-90, 90, 180, 180))
var/turf/spawn_turf = get_ranged_target_turf(handsy, grab_dir, 8)
if(!spawn_turf)
return
new /obj/effect/temp_visual/dir_setting/curse/grasp_portal(spawn_turf, handsy.dir)
playsound(spawn_turf, 'sound/effects/curse2.ogg', 80, TRUE, -1)
var/obj/projectile/curse_hand/phantom/hand = new (spawn_turf)
hand.preparePixelProjectile(handsy, spawn_turf)
if(QDELETED(hand))
return
hand.fire()
..()

///Plasmasoul Anomaly
/obj/item/assembly/signaler/anomaly/plasmasoul
name = "\improper plasmasoul anomaly core"
desc = "The stabilized core of a plasmasoul anomaly. The air around it hisses."
grind_results = list(/datum/reagent/toxin/plasma = 50)

/obj/item/assembly/signaler/anomaly/plasmasoul/anomaly_core_detonation()
visible_message(span_warning("[src] rapidly delaminates, leaving behind trace vapors!"))
visible_message(span_warning("[src] rapidly delaminates into plasma!"))
atmos_spawn_air("plasma=500;TEMP=[T20C]")
..()

///Pulsar Anomaly
/obj/item/assembly/signaler/anomaly/pulsar
name = "\improper pulsar anomaly core"
desc = "The stabilized core of a pulsar anomaly. Electromagnetic crackles come off it."
grind_results = list(/datum/reagent/iron = 25, /datum/reagent/uranium = 25)

/obj/item/assembly/signaler/anomaly/pulsar/anomaly_core_detonation()
visible_message(span_warning("[src] gives off one last pulse as it melts!"))
Expand All @@ -144,9 +167,10 @@

///Pyroclastic Anomaly
/obj/item/assembly/signaler/anomaly/pyro
name = "\improper pyroclastic anomaly core"
desc = "The stabilized core of a pyroclastic anomaly. It almost burns to touch."
name = "\improper plasmaball anomaly core"
desc = "The stabilized core of a plasmaball anomaly. It almost burns to touch."
icon_state = "pyro core"
grind_results = list(/datum/reagent/clf3 = 25, /datum/reagent/toxin/plasma = 15)

//glorified molotov
/obj/item/assembly/signaler/anomaly/pyro/anomaly_core_detonation()
Expand All @@ -163,6 +187,7 @@
/obj/item/assembly/signaler/anomaly/sparkler
name = "\improper sparkler anomaly core"
desc = "The stabilized core of a sparkler anomaly. Tiny electrical sparks arc off it."
grind_results = list(/datum/reagent/teslium = 10)

/obj/item/assembly/signaler/anomaly/sparkler/anomaly_core_detonation()
visible_message(span_warning("[src] shoots out one last assortment of sparks!"))
Expand All @@ -173,6 +198,7 @@
/obj/item/assembly/signaler/anomaly/tvstatic
name = "\improper static anomaly core"
desc = "The stabilized core of a static anomaly. Your head hurts just staring at it"
grind_results = list(/datum/reagent/three_eye = 5)
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erika what the fuck. thats Three Eye.

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yeah i thought it'd be cool for the anomaly that gives you brain damage.

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its funny but i dont think you should use the Admin Meme Chemical That Unavoidably Kills You And Makes You See Green. idk im not a maintainer.

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It literally is permanent and cannot be undone, even by aheals. Not a good idea

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a: who the fuck ported this
b: who the fuck let this stay in here this long

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yeah okay so i went and read the code and it only does that if you overdose. which is stupid. but something to address in another pr. you'd need to find 5 static anomalies to get enough to overdose yourself like this

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also the code is broken its not supposed to turn you into the lime man forever.

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okay so - i tested it and it did clear itself. idk what about overdose makes you turn into a citrus fruit, but unless a maintainer says nuh uh I think this is okay.
It's a rarer anomaly and a small amount of what is ostensibly a drug


/obj/item/assembly/signaler/anomaly/tvstatic/anomaly_core_detonation()
visible_message(span_warning("[src] withdraws into itself, one last message escaping it!"))
Expand All @@ -188,6 +214,7 @@
name = "\improper transfusion anomaly core"
desc = "The stabilized core of a tranfusion anomaly. Crimson slowly seeps out of the containment unit."
icon_state = "pyro core"
grind_results = list(/datum/reagent/toxin/heparin = 15, /datum/reagent/blood = 35)
var/blood_stored
var/blood_max

Expand Down Expand Up @@ -222,6 +249,11 @@
/obj/item/assembly/signaler/anomaly/veins
name = "\improper fountain anomaly core"
desc = "The stabilized core of a fountain anomaly. It's slippery, like an intestine."
grind_results = list(/datum/reagent/medicine/strange_reagent = 1)

/obj/item/assembly/signaler/anomaly/veins/Initialize()
. = ..()
grind_results = list(/datum/reagent/medicine/strange_reagent = rand(10,20))

/obj/item/assembly/signaler/anomaly/veins/anomaly_core_detonation()
//goreshit
Expand All @@ -231,14 +263,16 @@
/obj/effect/gibspawner/generic/animal
))
visible_message(span_warning("[src] erupts into a fountain of gore and viserca!"))
new mess(src.loc)
for(var/i in range(0,4))
new mess(src.loc)
..()

///Vortex Anomaly
/obj/item/assembly/signaler/anomaly/vortex
name = "\improper vortex anomaly core"
desc = "The stabilized core of a vortex anomaly. It won't sit still, as if some invisible force is acting on it."
icon_state = "vortex core"
grind_results = list(/datum/reagent/liquid_dark_matter = 30)

/obj/item/assembly/signaler/anomaly/vortex/anomaly_core_detonation()
//disappears bigly
Expand Down
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