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Event List
paige edited this page Sep 11, 2023
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4 revisions
Name | Fired When | Returns |
---|---|---|
createLobby | A new lobby is created | Lobby |
updateLobby | A lobby is updated | Property, Lobby |
closeLobby | A lobby is closed | Lobby, Reason |
lockLobby | A lobby is locked | Lobby |
unlockLobby | A lobby is unlocked | Lobby |
lobbyTimeout | A lobby is timed out | Lobby, Timeout |
setTimeout | A lobby's timeout is set | Lobby, Timeout |
resetTimeout | A lobby's timeout is reset | Lobby, Timeout |
clearTimeout | A lobby's timeout is cleared | Lobby |
setDefaultTimeout | A default timeout is set | DefaultTimeout |
clearDefaultTimeout | A default timeout is cleared | None |
playerJoin | A player joins a lobby | Player, Lobby |
playerLeave | A player leaves a lobby | Player, Lobby |
updatePlayer | A player is updated | Property, Player, Lobby |
createPlayerValue | A new value is created using new player.Value | Value, Player, Lobby |
updatePlayerValue | A player value is updated | Property, Value, Player, Lobby |
createStarterPlayerValue | A new value is created with a lobby or using new lobby.StarterPlayerValue | Value, Lobby |
updateStarterPlayerValue | A starter player value is updated | Property, Value, Lobby |
createLobbyValue | A new lobby value is created | Value, Lobby |
updateLobbyValue | A lobby value is updated | Property, Value, Lobby |
createStarterLobbyValue | A new value is created with a new instance or using new inst.StarterLobbyValue | Value |
updateStarterLobbyValue | A starter lobby value is updated | Property, Value |
createSignal | A new signal is created | Signal, Lobby |
throwSignal | A signal is thrown | Signal, Lobby |
catchSignal | A signal is caught | Signal, Lobby |
createEvent | A new event is created | Event |
If you want to check out the different versions and changes check out the releases
For a look into the development side check out the src folder