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Changed default resolution for cubemap/decode render targets to 3072x…
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…1536, StreamingTest stays at 1024x1024
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Nadrin committed Feb 27, 2018
1 parent 596d1f0 commit 2880b8a
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Showing 5 changed files with 7 additions and 8 deletions.
4 changes: 2 additions & 2 deletions Content/RemotePlay/Player/BP_FirstPersonCharacter.uasset
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4 changes: 2 additions & 2 deletions Content/RemotePlay/Player/RT_RemotePlayCapture.uasset
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4 changes: 2 additions & 2 deletions Content/RemotePlay/Player/RT_RemotePlayView.uasset
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1 change: 0 additions & 1 deletion README.md
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Expand Up @@ -23,4 +23,3 @@ To achieve best performance run two instances of `RemotePlay` project in standal

After two game windows appear select `Act as Play Server` in the first, and then `Connect to Play Server` in the second (default connection address is localhost, so it should work out of the box). Keep in mind that you can only control the player while the client window has input focus.

Use `StreamingTest` application to "peek" into the video stream sent by listen server (run `Tools/StreamingTest/Build/x64/Release/StreamingTest.exe`).
2 changes: 1 addition & 1 deletion Tools/StreamingTest/Source/Main.cpp
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Expand Up @@ -13,7 +13,7 @@

using namespace Streaming;

const int g_frameWidth = 2048;
const int g_frameWidth = 1024;
const int g_frameHeight = 1024;
const int g_idrFrequency = 60;
const int g_port = 31337;
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