I am a programmer and game developer with 4+ years of experience. I primarly use Roblox for my stuff, but I am looking to expand and use Godot for 2D games.
I have worked on multiple open source libraries for Roblox community, the most famous are:
- BoxCast - A fast solution for casting boxes. Archived, but still works well.
- Vinum - a modern solution for reactive state management.
- Delver - soon to be released
- ShapeCast - soon to be released
- Atticus - a modern solution for sword creation, very soon to be released.
- C Language
- Rust Language
- Hopefully Go in the future