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sk-zk authored Nov 1, 2024
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**TruckLib** is a C# library for programmatically creating and editing maps for Euro Truck Simulator 2 / American Truck Simulator
without requiring the official editor.
In addition to the ability to de/serialize the .mbd map format, the library also handles various mapping-adjacent tasks,
such as reading prefab descriptors or .sii unit files.
such as reading prefab descriptors or .sii files.

The currently supported [map format version](https://github.com/sk-zk/map-docs/wiki/Map-format-version) is **901** (game version **1.51–1.53 beta**).

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The following packages are included in the main TruckLib package, but can also be used standalone.

**[TruckLib.Sii](https://github.com/sk-zk/TruckLib.Sii)**:
Parsers for .sii and .mat files.
Parsers for .sii and .mat files. Encrypted and 3nK-encoded SII files are supported.

**[TruckLib.Models](https://github.com/sk-zk/TruckLib.Models)**:
Rudimentary support for binary model files (.pm\*), prefab descriptors (.ppd), and binary .tobj files.
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TruckLib is licensed under GPL v2.

## Credits
Parts of TruckLib are based on [ConverterPIX](https://github.com/mwl4/ConverterPIX)
and [SCS Blender Tools](https://github.com/SCSSoftware/BlenderTools/).
Parts of TruckLib are based on [ConverterPIX](https://github.com/mwl4/ConverterPIX), [SCS Blender Tools](https://github.com/SCSSoftware/BlenderTools/), and [SII_Decrypt](https://github.com/TheLazyTomcat/SII_Decrypt).

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