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Merge branch 'master' of https://github.com/sk-zk/TruckLib
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sk-zk committed Oct 26, 2024
2 parents 4980c3b + bd4856f commit 8e837c6
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -4,7 +4,7 @@ without requiring the official editor.
In addition to the ability to de/serialize the .mbd map format, the library also handles various mapping-adjacent tasks,
such as reading prefab descriptors or .sii unit files.

The currently supported [map format version](https://github.com/sk-zk/map-docs/wiki/Map-format-version) is **901** (game version **1.51/1.52**).
The currently supported [map format version](https://github.com/sk-zk/map-docs/wiki/Map-format-version) is **901** (game version **1.51–1.53 beta**).

(This project is pretty much a perpetual alpha, so you'll probably run into a few issues sooner or later, and breaking changes will happen on occasion.)

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2 changes: 1 addition & 1 deletion docfx/docs/introduction.md
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Expand Up @@ -13,7 +13,7 @@ To get started with the library, check out the [Creating and modifying maps](~/d
## Supported formats

### Map
TruckLib supports [map format version](https://github.com/sk-zk/map-docs/wiki/Map-format-version) **901** (game version 1.51/1.52).
TruckLib supports [map format version](https://github.com/sk-zk/map-docs/wiki/Map-format-version) **901** (game version 1.51–1.53 beta).

Support for more than one version at a time is not planned, so you will need to update existing maps in the editor
whenever this library updates to a newer version.
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