Skip to content

Commit

Permalink
Xmldoc
Browse files Browse the repository at this point in the history
  • Loading branch information
sk-zk committed Oct 3, 2024
1 parent b4f29de commit cfac6d3
Show file tree
Hide file tree
Showing 4 changed files with 6 additions and 6 deletions.
4 changes: 2 additions & 2 deletions TruckLib/ScsMap/EdgeOverride.cs
Original file line number Diff line number Diff line change
Expand Up @@ -17,14 +17,14 @@ public struct EdgeOverride : IBinarySerializable

/// <summary>
/// Offset of the section at which the override begins, counted in forward direction.
/// <remarks>One section spans three road quads.</remarks>
/// </summary>
/// <remarks>One section spans three road quads.</remarks>
public ushort Offset { get; set; }

/// <summary>
/// Number of sections for which the override will repeat.
/// <remarks>One section spans three road quads.</remarks>
/// </summary>
/// <remarks>One section spans three road quads.</remarks>
public ushort Length { get; set; }

/// <summary>
Expand Down
2 changes: 1 addition & 1 deletion TruckLib/ScsMap/KdopItem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ internal class KdopItem : KdopBounds
// The editor only lets you go up to 1500, but there are items in europe.mbd that exceed it.
// Not sure if this is intentional and the game actually renders it like that, or if someone somehow
// set those values by accident and the game caps them to 1500 again when loaded
private const ushort MaxDistance = 2100;
private const ushort MaxDistance = 2120;
private ushort viewDistance = ViewDistanceClose;
/// <summary>
/// Gets or sets the view distance of an item in meters.
Expand Down
2 changes: 1 addition & 1 deletion TruckLib/ScsMap/Prefab.cs
Original file line number Diff line number Diff line change
Expand Up @@ -294,7 +294,7 @@ public static Prefab Add(IItemContainer map, Vector3 position, Token unitName,

/// <summary>
/// Appends a new road segment to a node of this prefab.
/// <remarks>If the node is the origin node, it will be prepended instead.</remarks>
/// (If the node is the origin node, it will be prepended instead.)
/// </summary>
/// <param name="node">The index of the prefab node
/// (in <see cref="Nodes"/>, not the .ppd file) to attach to.</param>
Expand Down
4 changes: 2 additions & 2 deletions TruckLib/ScsMap/VariantOverride.cs
Original file line number Diff line number Diff line change
Expand Up @@ -17,14 +17,14 @@ public struct VariantOverride : IBinarySerializable

/// <summary>
/// Offset of the section at which the override begins, counted in forward direction.
/// <remarks>One section spans three road quads.</remarks>
/// </summary>
/// <remarks>One section spans three road quads.</remarks>
public ushort Offset { get; set; }

/// <summary>
/// Number of sections for which the override will repeat.
/// <remarks>One section spans three road quads.</remarks>
/// </summary>
/// <remarks>One section spans three road quads.</remarks>
public ushort Length { get; set; }

/// <summary>
Expand Down

0 comments on commit cfac6d3

Please sign in to comment.