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2D Platformer - Kobayashi Studios

Description

The Pipe Maze is a 2D Platformer developed by Kobayashi Studios, founded by Héctor Báscones Zamora @Hekbas Hekbas (https://github.com/Hekbas) and Júlia Serra Trujillo @softdrawss (https://github.com/softdrawss).

logo

Link to the Alpha release: [https://github.com/softdrawss/Game_Development_Platformer/releases/tag/Alpha] (https://github.com/softdrawss/Game_Development_Platformer/releases/tag/Alpha)

Link to the Beta release: [https://github.com/softdrawss/Game_Development_Platformer/releases/tag/Beta] (https://github.com/softdrawss/Game_Development_Platformer/releases/tag/Beta)

Link to the Gold release: [github.com/softdrawss/Game_Development_Platformer/releases/tag/Gold] (https://github.com/softdrawss/Game_Development_Platformer/releases/tag/Gold)

NOTE ON THIS VERSION!

  • Added from Assigment 1: XML config file loading - read modules and entity parameters from XML
  • Added from Assigment 1: Load/Save game state using XML file

Key Features

  • DELTATIME: Game runs at constant time for all framerates
  • COIN COUNTER: Collect the coins of the map to increase the counter and the score!
  • DASH: With cooldown
  • GOD MODE: Inmortal, move freely, turns off gravity
  • HEALTH BAR: Collect extra lives to increase the health bar
  • SCARE THE PLAYER: ENTER scares the player, who runs away and starts game automatically
  • SCORE: Collecting coins increases the Score
  • TIMER: Timer starts when entering the level. If player does not end the level before the timeline, the game will end automatically kill the player and show the endScreen

GUI Manager

With color and audio feedback.

Buttons

  • PLAY
  • CONTINUE
  • SETTINGS
  • CREDITS
  • BACK
  • RESUME
  • BACK TO TITLE
  • EXIT

Sliders

  • MUSIC VOLUME
  • FX VOLUME

Checkboxes

  • FULLSCREEN MODE
  • VSYNC

Controls

  • WASD: Movement
  • Q: Attack
  • SPACE: Jump
  • SHIFT: Dash
  • ENTER: Scare the player and enter the game
  • ESC: Pause Menu

Debug

Press TAB to enter Debug Mode.

  • C: Show Camera Limits
  • F: Free Camera (to move, use arrows)
  • V: Show Variables
  • F1: Start from the first level
  • F2: Start from the second level
  • F3: Start from the beginning of the current level
  • F5: Save the current game state
  • F6: Load the previous state (even across levels)
  • F8: View GUI bounds rectangles and state in different colors
  • F9: View colliders / logic / paths
  • F10: God Mode (fly around, cannot be killed, etc)
  • F11: Enable/Disable FPS cap to xml set value

Developers

  • Héctor Báscones - Programmer, Designer
  • Júlia Serra Trujillo - Designer, Audio Engineer, Programmer

License

This project is licensed under an unmodified MIT license, which is an OSI-certified license that allows static linking with closed source software. Check LICENSE for further details.