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make RefreshOverlay default to the player session #32354
Merged
metalgearsloth
merged 6 commits into
space-wizards:master
from
MilonPL:major-bullshittery
Jan 30, 2025
Merged
make RefreshOverlay default to the player session #32354
metalgearsloth
merged 6 commits into
space-wizards:master
from
MilonPL:major-bullshittery
Jan 30, 2025
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A: General Interactions
Area: General in-game interactions that don't relate to another area.
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beck-thompson
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Tested it and yep fixes that bug! Great change 🫡
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Labels
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/S
Denotes a PR that changes 10-99 lines.
T: Bugfix
Type: Bugs and/or bugfixes
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About the PR
Changes the EquipmentHudSystem.cs default to the player instead of exiting.
makes it actually good, made the event a struct raised by ref, relayed by ref, etc etc, something something coding conventions
Why / Balance
Bug fix. If you remove the component from a HUD that's being actively worn by a player, it doesn't actually update the overlay. Even worse, it only updates once you put on another item with an overlay, not on unequip.
Technical details
if player exists, set the uid, else return
previously would check if the uid matches the player or else return
Requirements
Breaking changes
none
Changelog
no fun