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3mo xeno archeology (first phase) #33370
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
My only problem with this is that arti is already the best part of sci, and this will result in me being able to play it even less. :D |
I disagree, right now anomalies are cooler (though they could have some improvements as well) |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
I still have no idea how to fix PVS bugs, :pepeHands:
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…nlock is not activating node
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
remove mapping change from pr |
PR contains components rename so i changed what was required for maps to load (according to tests). There was also reach tmp changes for playtest that i forgot to revert - now it is done and back to the square one, ty. |
About the PR
Re-doing of xeno archeology, mostly done by legendary EmoGarbage.
This PR implements part of https://docs.spacestation14.com/en/space-station-14/departments/science/proposals/xenoarch-redux.html and creation of pathway to fully implementing this design doc, and more possibilities!
Stuff that PR is addressing:
Stuff that PR is not implementing:
job done:
Side effects:
Why / Balance
Implementation of design doc to make archeology more involving, less random, introduce richer system for interactions with artifacts.
Technical details
Media
https://www.youtube.com/watch?v=e-i975ANjNA
Requirements
Breaking changes
All old Artifact-node related components, systems and yml were changed, moved or deleted. New stuff is not 1-to-1 compatible.
Changelog
🆑 EmoGarbage404, Fildrance