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Fixes some mobs not being able to honk/weh #33777
Fixes some mobs not being able to honk/weh #33777
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LGTM, though minor nitpick is that the order that you put Honk and Weh seems to be for them...
Also, who doesn't like style changes in another part of the same file :)
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
# Conflicts: # Resources/Prototypes/Voice/speech_emote_sounds.yml
conflicts cleared |
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Everything is almost good, just one missing detail.
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Hew!
Looks all good and tested in game! Thank you for your contribution!
Staring at the test in progress, waiting... |
running tests on my machine right now because I know this is going to heisentest |
About the PR
Some mobs can now honk or weh if forced to by reagents.
Vox can now Honk and Weh.
Arachnids can now Honk.
Moths can now Honk.
Keep in mind that they obviously can't do these emotes by default. It's a prohibited emote that is only allowed if a reagent forces them to (like Juice that makes you Weh or Honk).
Why / Balance
They were missing relevant sounds in the emote sounds YML. Previously, they were unable to honk or weh if forced to by a reagent. They would play the emote, but not the sound.
This change makes it so that they can!
Technical details
A few YML changes in
speech_emote_sounds.yml
Media
Requirements
Changelog
🆑