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Adds a new cool shield to warden so he finally has something lol #34610
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RSI Diff Bot; head commit 0570f40 merging into b248921 Resources/Textures/Objects/Weapons/Melee/wardenshield.rsi
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maybe make it restricted to warden specifically? |
There is only ever one that spawns and its in his locker. |
I like the idea, so the main question I'd have is how much better is this shield implementation versus the Warden just grabbing a shield from the normal sec supply? If it's noticeably better, it makes it hard to justify the Warden holding onto it when the HOS is a far more likely target for Nukies, Revs, II, etc. This is a bit like the Cap's Sabre where "the Cap should absolutely have something super cool" has to be balanced. Given this is a unique item, this would be a great Thief objective. |
Not sure if this should be added and warden's be given this considering they're not supposed to be a combat focused role and the fact they have the entire armory at their disposal. |
I wanted it to be something unique warden can have that suits him being defensive. |
@ps3moira I think this can be resolved by making sure this shield is only slightly better than the normal Sec supply? It absolutely makes sense for the Warden to have a shield as a mark of rank, and more unique job items mapped means more for Thief antags to steal. Det revolver, HOS shotgun, Warden shield. |
The shield is only slightly better than sec supply, in terms of stats it has overall worse protection than every other shield with the fact it has protection against everything and the ability for it to be repaired making up for it. |
OK, balance is subjective (you could just hella nerf the stats to get it over the line and say it's ceremonial, lmao) so I'll do a quick review ignoring balance implications |
also I think you mispelled |
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This will need artmin review but atm it's a tad plain, I think. It's the Warden's special shield. It should have like, the Sec symbol painted on it or something.
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cheers for the feedback so far i basically copied your description fluff since i liked it so much if you dont mind.
I may touch up the sprites if not someone else is more than welcome to!
Resources/Textures/Objects/Weapons/Melee/wardenshield.rsi/meta.json
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I did lol, its fixed in the actual code |
Like others have said, it would be ideal if this had marginally better stats to encourage its usage. In my opinion, I don't think the warden needs a shield, but if you could make it so that the stats of the item are to encourage defense instead of offense, I think it could be a good addition. |
I agree on that point that not every role should get a unique item as to reduce bloat content |
the stats are generally marginally better yes, with the fact it can be repaired but taking a while to repair, as well as belonging to warden making it defensive. |
I do generally agree with you on that, but in general ward has nothing that separates him from other secoffs, (other than a literally worse hardsuit). |
also I kinda like all the other head items. I kinda want it to be a valid theif/traitor objective. |
Just because it belongs to the warden doesn't mean it's defensive. Mechanically it should have stats encouraging holding a position, not advancing on one. A slowdown for example. |
that's true a slowdown could be added, though I think ward is already slow enough with his armor. |
I did actually think about that, I may add that now. |
Warden has:
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I mean yeah thats all true, idk actually playing as ward doesn't feel that fun and having him have a shield could be nice is all I'm saying :( . |
your cl is broken |
cheers sorry im still new to this lol |
i dont think the warden needs this personally Also your CL is what the players see in the ChangeLog, so you just need to do something like
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ah gotcha cheers |
Better add warden sawn-kammer for 1x3 size |
yeah that |
Not sure that we need add more shields while they are so much useless in combat |
I don’t know shields are pretty op they literally block half your damage, a hos with the mp7 and a bullet shield can more or less 1 v 1 or even 1 v 2 a nukie. |
Unfortunately there aren’t specific job title contraband’s the most I could do was add it to ward locker as well as a slow to discourage anyone else from using it. |
I love that the warden is getting some love, but I have a few issues with this:
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I think better add that shield to high research tech |
Most two-handed guns (lecter, drozd) can usually still be used one-handed while still being effective at close-range. Especially the drozd, which is still good in combat while unwielded, even if your target is outside of close-range. The Mk58 can be great too if you're not using it just by itself. This also doesn't include one-handed melee weapons such as knives, stun batons and truncheons, with all three being usually very effective paired with any sort of shield (ofcourse in situations where they make sense to use, e.g. not when bringing a baton and shield against someone with a gun) Unrelated to reply: what is basically a free, round-start telescopic shield for the warden sounds cool. |
I really like the idea! But I do have some issues/questions I'd like to point out. Theme - Why is it an energy-based shield? Would this not go more in-line with Nuclear Operatives rather than the Warden? Why should the Warden even get a unique item possibly on-par with Command's whilst not being part of Command themselves? Balancing - As others have pointed out, it's not imminently better than any other armory shield, however, I think to supplement this (And to add onto how Warden should be a "defensive" role) you could make it so that:
Both of the above, IMHO, would greatly incentivize attrition, hence making the shield a more "defensive" tool! |
I think this is really cool but don't wanna see HoS's running around with a wt-550, this shield and an energy shotgun. I think it should be good but not insanely strong and i think it should be able to recharge its health when it breaks either through a recharger or self charging. Really cool idea and it makes sense as warden is gonna be the front line for antags breaking into armory so it makes sense they would get a shield. |
About the PR
Why / Balance
In general I mostly added it because its cool, as well as the fact hos has a fancy energy shotgun but warden gets nothing.
Warden has always been much more defensive when compared to hos, his armor already reflects that so I thought he could get a shield too.
The shield has all around mediocre stats against all damage types, a jack of all trades sorta deal.
The shield can also be repaired so that warden doesn't immediately loose his shield on his first fight.
To balance this the shield needs a repair time of 20 seconds and takes 50 fuel so it cant just be repaired mid fight.
Technical details
Basically just a copy of the eshield code with added functionality to repair it.
Media
https://youtu.be/jCmKsVxs3t8?si=j6K3nf79_GEuP8Kf
![shield2](https://private-user-images.githubusercontent.com/92009228/406113598-86a22700-da21-4232-81fe-b081c31fa0a9.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MzkwMTYwMTgsIm5iZiI6MTczOTAxNTcxOCwicGF0aCI6Ii85MjAwOTIyOC80MDYxMTM1OTgtODZhMjI3MDAtZGEyMS00MjMyLTgxZmUtYjA4MWMzMWZhMGE5LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMDglMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjA4VDExNTUxOFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTVhMzczOGFiNTk1M2NmMWFiM2U0Nzc1MGM1Njk3MThkMWQxYjEwMzQ5MDM4MGViNzNhMWZkMDA1MmQzODE1NWMmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.pyC6nAayTC9I3hN_6EZsHF8px_cMrsd56qxG7XQ7SYE)
![shield1](https://private-user-images.githubusercontent.com/92009228/406113644-db5cd6af-e911-4b03-aae3-b74877a7c4d7.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MzkwMTYwMTgsIm5iZiI6MTczOTAxNTcxOCwicGF0aCI6Ii85MjAwOTIyOC80MDYxMTM2NDQtZGI1Y2Q2YWYtZTkxMS00YjAzLWFhZTMtYjc0ODc3YTdjNGQ3LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMDglMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjA4VDExNTUxOFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTk1YWVlN2Y0Y2UzNmRiZWI5ZGFiMTg5MjdmMjY1ZWY2MjBmMTkyMThkODk2Y2RmNmQ3MGRiNTQ1MDZiNmZhNjMmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.f4NGDvqTgr58OWuHG5exdANhxa2BqwOBxu1o4tzSilA)
Requirements
Breaking changes
Changelog
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