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Add In-Hand Sprites to the Snapop Box and Decoy Balloons #34964
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RSI Diff Bot; head commit 36d31b9 merging into d7d77ff Resources/Textures/Objects/Fun/toys.rsi
Resources/Textures/Objects/Tools/Decoys/agent_decoy.rsi
Resources/Textures/Objects/Tools/Decoys/commander_decoy.rsi
Resources/Textures/Objects/Tools/Decoys/elite_decoy.rsi
Resources/Textures/Objects/Tools/Decoys/juggernaut_decoy.rsi
Resources/Textures/Objects/Tools/Decoys/operative_decoy.rsi
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Looks good! More inhands are definitely always a plus. Might be worth seeing if you can add some colored pixels to the centers of the boxes so they stand out individually rather than each of them being relatively similar. |
I was gonna say something about every box using the default sprite, but then I remembered that these are like 15 pixels large, so I made one for all 6 boxes. |
Yee, unless they're all in one folder sharing the same sprite, its better to make sure they're as distinct as possible so people can clearly parse what it is. The colors look much better. |
About the PR
The Snappop Box and the Decoy Balloon have been given in-hand sprites based on the default box sprite.
Both my first PR and first step to contributing to #33386
Why / Balance
Every other box has the same in-hand sprite, the same should apply to these two.
Technical details
Nothing Special, went off of other PRs that added/modified in-hand sprites.
Media
Requirements
Changelog