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Collections namespace, clean PolygonGeometry class #351
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KatKatKateryna
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e9443b2
collections namespace change
KatKatKateryna 4530e07
add all C# GIS classes, deprecate the rest
KatKatKateryna c12799b
deprecate GisPolygonGeometry properly
KatKatKateryna 25f16c7
typo
KatKatKateryna 2e0743d
add constructors
KatKatKateryna 9ec2b59
add multipatch geometry and units
KatKatKateryna a7157cb
reverse new classes
KatKatKateryna 9082a2e
typos
KatKatKateryna 907673a
formatting
KatKatKateryna 61e384f
formatting
KatKatKateryna 4980e15
optional collection name
KatKatKateryna 0e87042
init fix
KatKatKateryna 4d7fcd1
pass applicationId if needed
KatKatKateryna c210282
remove init - causing all classes inheriting also implement it
KatKatKateryna 4e91bed
remove init
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Will two classes with the same name work? is that what this F811 suppression is for?
I'm a bit worried that this may break the Blender connector...
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@JR-Morgan oops didn't see your review 🙈
yep, I tested, and it is the same way it works with VectorLayer for example. But I am open to any other possibility, it's just I haven't found a way to safely change one speckle_type to another