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31 August 2011 ============== pmap is used in ai-find-best-move, minimax depth = 3, board: 8 x 8 In find-state-in-dir function an option added to to either collect captured stones or skip them. Helped to improve time. (Total duration for the previous tests mentioned below was roughly 50-55 seconds) white: 0 black: 55 / black wins. total duration of the game: 43.343 secs time per one move: [white stones] [black stones] [all stones] average: 774.42 msecs 922.40 msecs 849.86 msecs max: 2.644 secs 3.509 secs 3.509 secs min: 14.13 msecs 1.87 msecs 1.87 msecs 29 Aug 2011 =========== Tried some simple tests with map and pmap used in the top level of the minimax. #1 plain map is used in ai-find-best-move, minimax depth = 3, board: 8 x 8 white: 0 black: 55 / black wins. time per one move: [white stones] [black stones] [all stones] average: 1.616 secs 1.970 secs 1.796 secs max: 5.927 secs 7.769 secs 7.769 secs min: 18.19 msecs 2.04 msecs 2.04 msecs #2 pmap is used in ai-find-best-move, minimax depth = 3, board: 8 x 8 white: 0 black: 55 / black wins. time per one move: [white stones] [black stones] [all stones] average: 894.24 msecs 1.076 secs 986.97 msecs max: 3.082 secs 4.086 secs 4.086 secs min: 17.15 msecs 1.93 msecs 1.93 msecs
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The game of Reversi engine in Clojure
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