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layout: post | ||
title: "square root of negative one" | ||
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a wheel is turning around its axle at a steady rate. the wheel's radius is one and a spot on its edge has coordinates x = cos(t) and y = sin(t). the distance of the spot from the axle is x^2 + y^2 = 1. | ||
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rather than represent x and y separately, can they be at least somewhat unified? for example, a tuple (x, y). or a vector. or, even better, a unit-vector. or an arithmetic expression. one possibility is x + k * y. the factor 'k' can be plus or minus itself and x - k * y is in some sense equivalent, and leads onward to writing down and contemplating some algebra. | ||
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(x + k * y)(x - k * y) = x^2 - k^2 * y^2 | ||
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if this expression equals the wheel's radius of one, then 'k' is the square root of negative one, and the symbol 'i' has appeared as a scaling factor that makes everything work within the geometry of a spot on a steadily turning wheel. | ||
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this is a 'backwards' approach to what feynman is discussing towards the [end of this chapter](https://www.feynmanlectures.caltech.edu/I_22.html). basically, starting at the end of the chapter and 'reverse engineering' back towards the beginning. | ||
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to start at the beginning and go forwards, instead of backwards, what feynman did was to gradually and step-by-step get to an imaginary exponent. in particular, ten to the 'i' times 's', 10^is. he then noted that 10^is = x + i * y, and that 10^-is = x - i * y, and that their product is one. | ||
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(x + i * y)(x - i * y) = x^2 + y^2 = 1 | ||
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in the end, after changing the base from ten to 'e', he arrived at the final destination. | ||
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e^is = cos(s) + i * sin(s) |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,22 @@ | ||
--- | ||
layout: post | ||
title: "square root of negative one" | ||
--- | ||
|
||
a wheel is turning around its axle at a steady rate. the wheel's radius is one and a spot on its edge has coordinates x = cos(t) and y = sin(t). the distance of the spot from the axle is x^2 + y^2 = 1. | ||
|
||
rather than represent x and y separately, can they be somewhat unified? for example, a tuple (x, y). or a vector. or, even better, a unit-vector. or an arithmetic expression. one possibility is x + k * y. the factor 'k' can be plus or minus itself and x - k * y is in some sense equivalent, and leads onward to writing down and contemplating some algebra. | ||
|
||
(x + k * y)(x - k * y) = x^2 - k^2 * y^2 | ||
|
||
if this expression equals the wheel's radius of one, then 'k' is the square root of negative one, and the symbol 'i' has appeared as a scaling factor that 'makes the geometry work'. | ||
|
||
this is a 'backwards' approach to what feynman is discussing towards the [end of this chapter](https://www.feynmanlectures.caltech.edu/I_22.html). basically, starting at the end of the chapter and 'reverse engineering' back towards the beginning. | ||
|
||
to start at the beginning and go forwards instead of backwards, what feynman did was to gradually and step-by-step get to an imaginary exponent. in particular, ten to the 'i' times 's', 10^is. he then noted that 10^is = x + i * y, and that 10^-is = x - i * y. he was then able to write some algebra. | ||
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(x + i * y)(x - i * y) = x^2 + y^2 = 1 | ||
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from there, he soon arrived at the final destination, after changing the base from ten to 'e'. | ||
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e^is = cos(s) + i * sin(s) |