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algebra2
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statespacedev committed Sep 29, 2024
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---
layout: post
title: "algebra2"
---
following directly onward from the previous post, printing floating point using macro10 is a modification of the 'decout' code, bringing in the pdp10 floating point instructions. there's a numerical value to be printed out to the terminal, and that's done one character at a time using the 'outchr' tops10 muuo. this is a request to tops10 to print a character on the terminal, and it's used repeatedly to print each character of the numerical value, including negative sign and decimal point.

as part of understanding all of this, it became apparent that a stack isn't needed. the code above is from the gorin book and it's oriented towards academic computer science. here's a minimalist numerical computing approach. for feynman's table 22-3, the need is to print five digits after the decimal point. that's all this code does. at the start, accumulator 'a' contains a float that is less than one. it's 'after the decimal point'. the machinery repeats five times, cranking five digits out 'in front of the decimal point', one by one, to print them with 'outchr'.

movei tmp,"."
outchr tmp
movei itr,1
loop: fmpr a,[10.0]
fix tmp,a
fltr c,tmp
fsbr a,c
addi tmp,"0"
outchr tmp
addi itr,1
caig itr,5
jrst loop
...

the code below works. it reproduces feynman's table 22-3 and the results of the python and fortran10 code. something interesting happens though, from about the sixth or seventh of the eleven iterations. this is actually an opportunity to learn more about the early days of floating point and its practical use, so will be tackled deliberately going forward. the code below is using standard single precision pdp10 floating point, so 27 bits of precision. the first diagnosis has to be that using double precision would cure the problem. if this turns out to be true, it will be an excellent example of real-world effects of floating point precision, and will mean that feynman's table 22-3 is an excellent detector of poor numerical precision.

a=1
b=2
c=3
digit=4
tmp=5
sqr=6
x=10
y=11
x2=12
y2=13
newlin: asciz /
/
start: reset
movei y,^d225
fltr y,y
fmpr y,[0.00001]
move a,y
fmp a,a
movei x,^d1
fltr x,x
fsb x,a
movei sqr,1
sqrloop:jsr nxtsqr
addi sqr,1
caig sqr,13
jrst sqrloop
exit
nxtsqr: 0 ;next iteration on x and y
move a,x
jsr prflt
movei tmp," "
outchr tmp
move a,y
jsr prflt
outstr newlin
move x2,x
fmp x2,x2
move tmp,y
fmp tmp,tmp
fsb x2,tmp
move y2,y
fmp y2,x2
fmp y2,[2.0]
move x,x2
move y,y2
jrstf @nxtsqr
prflt: 0 ;print float less than one in accum a
fix b,a
fltr c,b
fsbr a,c
jumpge b,point
movei tmp,"-"
outchr tmp
point: movei tmp,"."
outchr tmp
movei digit,1
digloop:fmpr a,[10.0]
fix tmp,a
fltr c,tmp
fsbr a,c
addi tmp,"0"
outchr tmp
addi digit,1
caig digit,5
jrst digloop
jrstf @prflt
end start

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