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Have freecam on death and also allow for first person following of pmcs #393

Have freecam on death and also allow for first person following of pmcs

Have freecam on death and also allow for first person following of pmcs #393

Triggered via pull request May 31, 2024 09:18
@arteheartehe
synchronize #322
freecam
Status Success
Total duration 55s
Artifacts 1

SIT-CI-Linux.yml

on: pull_request
Matrix: Build-SIT
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10 warnings
Build-SIT (Debug): Source/Networking/AkiBackendCommunication.cs#L109
Cannot convert null literal to non-nullable reference type.
Build-SIT (Debug): Source/Networking/AkiBackendCommunication.cs#L274
Cannot convert null literal to non-nullable reference type.
Build-SIT (Debug): Source/Tools/Autoraid.cs#L195
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build-SIT (Debug): Source/Networking/NatHelper.cs#L331
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build-SIT (Debug): Source/Coop/NetworkPacket/Player/Inventory/PolymorphInventoryOperationPacket.cs#L42
'PolymorphInventoryOperationPacket.Logger' hides inherited member 'BasePlayerPacket.Logger'. Use the new keyword if hiding was intended.
Build-SIT (Debug): Source/Coop/NetworkPacket/Player/Weapons/InitiateShotPacket.cs#L38
'InitiateShotPacket.Logger' hides inherited member 'BasePlayerPacket.Logger'. Use the new keyword if hiding was intended.
Build-SIT (Debug): Source/Coop/SITGameModes/CoopSITGame.cs#L463
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build-SIT (Debug): Source/Coop/SITGameModes/MultiplayerSITGame.cs#L31
'MultiplayerSITGame.PastTime' hides inherited member 'AbstractGame.PastTime'. Use the new keyword if hiding was intended.
Build-SIT (Debug): Source/EssentialPatches/Bundles/EasyAssetsPatch.cs#L124
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Artifacts

Produced during runtime
Name Size
StayInTarkov-Debug-3c2b352f163d74d2c62eaf00ed2a46c34d01de1f Expired
5.02 MB