Sync SIT raid settings to aki-singleplayer #400
Annotations
10 warnings
Build-SIT (Debug):
Source/Networking/AkiBackendCommunication.cs#L109
Cannot convert null literal to non-nullable reference type.
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Build-SIT (Debug):
Source/Networking/AkiBackendCommunication.cs#L274
Cannot convert null literal to non-nullable reference type.
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Build-SIT (Debug):
Source/Networking/NatHelper.cs#L331
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build-SIT (Debug):
Source/Tools/Autoraid.cs#L195
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build-SIT (Debug):
Source/Coop/NetworkPacket/Player/Inventory/PolymorphInventoryOperationPacket.cs#L42
'PolymorphInventoryOperationPacket.Logger' hides inherited member 'BasePlayerPacket.Logger'. Use the new keyword if hiding was intended.
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Build-SIT (Debug):
Source/Coop/NetworkPacket/Player/Weapons/InitiateShotPacket.cs#L38
'InitiateShotPacket.Logger' hides inherited member 'BasePlayerPacket.Logger'. Use the new keyword if hiding was intended.
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Build-SIT (Debug):
Source/Coop/SITGameModes/CoopSITGame.cs#L461
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build-SIT (Debug):
Source/Coop/SITGameModes/MultiplayerSITGame.cs#L31
'MultiplayerSITGame.PastTime' hides inherited member 'AbstractGame.PastTime'. Use the new keyword if hiding was intended.
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Build-SIT (Debug):
Source/Networking/Nat/Open.Nat/Utils/Extensions.cs#L154
Unreachable code detected
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Build-SIT (Debug):
Source/EssentialPatches/Bundles/EasyAssetsPatch.cs#L124
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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Artifacts
Produced during runtime
Name | Size | |
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StayInTarkov-Debug-62682073cf2f4806f2653b31a0ebe9debba6750b
Expired
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5.12 MB |
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