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Hotfix: SIT GC #287
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Hotfix: SIT GC #287
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102 changes: 102 additions & 0 deletions
102
Source/Coop/Components/CoopGameComponents/SITGameGCComponent.cs
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,102 @@ | ||
using Comfort.Common; | ||
using EFT; | ||
using StayInTarkov.Configuration; | ||
using StayInTarkov.Memory; | ||
using System; | ||
using System.Collections; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using UnityEngine; | ||
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namespace StayInTarkov.Coop.Components.CoopGameComponents | ||
{ | ||
public sealed class SITGameGCComponent : MonoBehaviour | ||
{ | ||
private DateTime LastTimeRun { get; set; } = DateTime.MinValue; | ||
private BepInEx.Logging.ManualLogSource Logger { get; set; } | ||
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private int LastNumberOfPlayers { get; set; } | ||
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private int NumberOfAlivePlayers => Singleton<GameWorld>.Instance.AllAlivePlayersList.Count; | ||
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#region Unity methods | ||
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void Awake() | ||
{ | ||
Logger = BepInEx.Logging.Logger.CreateLogSource(nameof(SITGameGCComponent)); | ||
Logger.LogDebug($"{nameof(SITGameGCComponent)}:{nameof(Awake)}"); | ||
} | ||
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void Start() | ||
{ | ||
Logger.LogDebug($"{nameof(SITGameGCComponent)}:{nameof(Start)}"); | ||
GarbageCollect(); | ||
} | ||
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void Update() | ||
{ | ||
if((DateTime.Now - LastTimeRun).TotalSeconds > PluginConfigSettings.Instance.AdvancedSettings.SETTING_SITGCMemoryCheckTime) | ||
{ | ||
LastTimeRun = DateTime.Now; | ||
GarbageCollectSIT(); | ||
} | ||
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if (NumberOfAlivePlayers != LastNumberOfPlayers) | ||
{ | ||
LastNumberOfPlayers = NumberOfAlivePlayers; | ||
BSGMemoryGC.Collect(force: false); | ||
} | ||
} | ||
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#endregion | ||
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private void GarbageCollect() | ||
{ | ||
Logger.LogDebug($"{nameof(GarbageCollect)}"); | ||
BSGMemoryGC.RunHeapPreAllocation(); | ||
BSGMemoryGC.Collect(force: true); | ||
BSGMemoryGC.EmptyWorkingSet(); | ||
BSGMemoryGC.GCEnabled = true; | ||
Resources.UnloadUnusedAssets(); | ||
} | ||
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/// <summary> | ||
/// Runs the Garbage Collection | ||
/// </summary> | ||
/// <returns></returns> | ||
private void GarbageCollectSIT() | ||
{ | ||
if (!PluginConfigSettings.Instance.AdvancedSettings.SETTING_EnableSITGC) | ||
return; | ||
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var nearestEnemyDist = float.MaxValue; | ||
foreach (var p in Singleton<GameWorld>.Instance.AllAlivePlayersList) | ||
{ | ||
if (p.ProfileId == Singleton<GameWorld>.Instance.MainPlayer.ProfileId) | ||
continue; | ||
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var dist = Vector3.Distance(p.Transform.position, Singleton<GameWorld>.Instance.MainPlayer.Transform.position); | ||
if (dist < nearestEnemyDist) | ||
nearestEnemyDist = dist; | ||
} | ||
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if (nearestEnemyDist > 10) | ||
{ | ||
var mem = MemoryInfo.GetCurrentStatus(); | ||
if (mem == null) | ||
{ | ||
return; | ||
} | ||
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var memPercentInUse = mem.dwMemoryLoad; | ||
Logger.LogDebug($"Total memory used: {mem.dwMemoryLoad}%"); | ||
if (memPercentInUse > PluginConfigSettings.Instance.AdvancedSettings.SETTING_SITGCMemoryThreshold) | ||
GarbageCollect(); | ||
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} | ||
} | ||
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} | ||
} |
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could we move this early return up into the Update function so that nothing runs if this is false?
this way, we can disable all custom GC code we have, in case of user issues