Create amazing Augmented Reality experiences with encantAR.js, a GPU-accelerated Augmented Reality engine for the web.
📚 Documentation: https://alemart.github.io/encantar-js/
- Runs everywhere: on Android, on iOS, and even on Desktop computers.
- Image tracking: track detailed images such as book covers, cartoons and photos.
➡️ Launch now!
Guidelines:
- Don't move the camera too quickly. This produces motion blur.
- The target image should appear clearly in the video.
- The physical environment should be properly illuminated.
- Wide compatibility: encantAR.js runs in all modern web browsers. It's built from scratch using standard web technologies. No need of AR-capable devices.
- Fast and powerful: encantAR.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
- No need to download apps: encantAR.js is a WebAR engine. Users can access the AR experiences immediately.
- Easy to get started: encantAR.js can be used with a
<script>
tag in your page. A static HTML page is enough to get started.
encantAR.js is compatible with all major web browsers:
Chrome | Edge | Firefox | Opera | Safari* |
---|---|---|---|---|
✔ | ✔ | ✔ | ✔ | ✔ |
* use Safari 15.2 or later.
encantAR.js requires WebGL2 and WebAssembly.
encantAR.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.