ZED Plugin for Unity v2.8.2
2.8.2
-
Features:
- Added OpenCV ArUco marker detection sample scene. If you've also imported the OpenCV for Unity package from the Asset Store, you can place objects in 3D where ArUco-stlye markers are detected.
- Added brand new Mixed Reality calibration app as a sample scene. You can now calibrate the ZED with a tracked object for mixed reality VR capture, all from within the Unity editor.
-
Improvements:
- Added Max Depth Range and Confidence Threshold options in ZEDManager's Advanced Settings
- Added option to disable IMU prior setting in ZEDManager's Advanced Settings
- Changed how meshes scanned with the Spatial Mapping feature were saved, to avoid them being flipped on the Z axis when re-imported
- Added option to set which side of the ZED (left or right) that ZEDRenderingPlane retrieves. This also solved an issue where the right camera in the ZED_Rig_Stereo prefab would display the left feed when not in AR pass-through mode
-
Bug Fixes:
- Fixed a crash that would happen if two ZEDManagers were set to use the same Camera ID
- Fixed ZED_Rig_Stereo sometimes not outputting an image to the Game window in newer versions of Unity
- Fixed ZED_GreenScreen prefab setting that caused the output to be displayed in only half the screen
- Fixed depth values being incorrect for occlusion when using OpenGL instead of DirectX