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ZED Plugin for Unity v2.8.2

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@ckorris ckorris released this 10 Oct 22:07
· 334 commits to master since this release

2.8.2

  • Features:

    • Added OpenCV ArUco marker detection sample scene. If you've also imported the OpenCV for Unity package from the Asset Store, you can place objects in 3D where ArUco-stlye markers are detected.
    • Added brand new Mixed Reality calibration app as a sample scene. You can now calibrate the ZED with a tracked object for mixed reality VR capture, all from within the Unity editor.
  • Improvements:

    • Added Max Depth Range and Confidence Threshold options in ZEDManager's Advanced Settings
    • Added option to disable IMU prior setting in ZEDManager's Advanced Settings
    • Changed how meshes scanned with the Spatial Mapping feature were saved, to avoid them being flipped on the Z axis when re-imported
    • Added option to set which side of the ZED (left or right) that ZEDRenderingPlane retrieves. This also solved an issue where the right camera in the ZED_Rig_Stereo prefab would display the left feed when not in AR pass-through mode
  • Bug Fixes:

    • Fixed a crash that would happen if two ZEDManagers were set to use the same Camera ID
    • Fixed ZED_Rig_Stereo sometimes not outputting an image to the Game window in newer versions of Unity
    • Fixed ZED_GreenScreen prefab setting that caused the output to be displayed in only half the screen
    • Fixed depth values being incorrect for occlusion when using OpenGL instead of DirectX