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ZED Plugin for Unity v2.5

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@nesnes nesnes released this 13 Jul 14:08
· 384 commits to master since this release

New Features

  • Added USB Headset detection function in non-play mode.
  • Improved tracking status with "Camera not tracked" status if no headset connected and camera tracking is disabled
  • Added ZEDControllerTracker and several example-specific scripts for intelligently positioning controller objects depending on whether you're using the Oculus/SteamVR plugins or not.

Examples

  • Added Drone Shooter example.
    This example reproduces the ZEDWorld drone demo app. Drones will spawn in your environment, fly around and shoot at you. Dodge or block the lasers and shoot back to blow them up. With the Oculus Integration or SteamVR plugin installed, you can fire the lasers from your controllers. Explore to see how to implement projectiles and randomly-spawning enemies without pre-scanning your environment.
  • Added Movie Screen example.
    This example reproduces the ZEDWorld movie demo app. Put a movie screen anywhere in your environment and scale it any size you want. Move it with your keyboard or a VR controller.
  • Added Simple Plane Detection example.
    Press and hold the space bar to identify flat planes where you can place a Bunny object. Release to have the bunny land on the plane with proper physics.
  • Added VR Only Plane Detection.
    Use your controller to place a bunny, and a baseball bat will appear in your hand. Hit the bunny and see how far you can get it to fly.
  • Updated Planetarium example with new controls; you can now move and scale the solar system with a VR controller if the Oculus/SteamVR plugins are installed.
  • Updated GreenScreen example to use new ZEDControllerTracker script.
    It now finds the tracked object the ZED is attached to more reliably.

Compatibility

  • Compatible with ZED SDK 2.5, CUDA 9.0 or 9.2, Unity 5.6.1 to 2017.4