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ZED Plugin for Unity v2.7

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@nesnes nesnes released this 24 Oct 17:33
· 368 commits to master since this release
2fa34e4

New Features

  • Fixed Rift/Vive controller drift when using ZED's tracking instead of the HMD's.
  • Changed the previously hard-coded layers the ZED plugin used (8-11) to be adjusted in the Inspector, and set them to 28-31 by default.
  • Added toggle box to reveal a camera rig used for final HMD output, normally hidden, for advanced users.
  • Added toggle boxes for the fade-in effect when the ZED initializes, and setting the ZED rig Gameobject to DontDestroyOnLoad on start.
  • Changed greenscreen config file loading so that it will work in a build when placed in a Resources folder, and changed default save path accordingly.
  • Clarified error messages from playing SVOs in loop mode with tracking enabled.

Compatibility

  • Compatible with ZED SDK 2.7, CUDA 9.0 or 10.0, Unity 5.6.1 to 2017.4