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ZED Plugin for Unity v3.0.0

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@obraun-sl obraun-sl released this 11 Feb 14:56
3debac4
  • Features:

    • Added object detection module from ZED SDK 3.0.
    • Updated with API rework from SDK 3.0.
    • Added utils function in ZEDCamera.cs to save image, depth and point cloud: (Those functions are wrapped from ZED SDK C++ functions)
      • ZEDCamera.SaveCurrentImageInFile()
      • ZEDCamera.SaveCurrentDepthInFile()
      • ZEDCamera.SaveCurrentPointCloudInFile()
    • Update Layer system for rendering and AR planes to a single layer used (layer 30).
    • Merge Windows and Linux compatibility branches into a single one.
  • Bug Fixes:

    • Fixed display issue with spatial mapping (display/hide mesh was not working).
    • Fixed camera position when SVO is looping back and initial position is estimated. It was previously reset to identity, now it uses the detected position.
    • Fixed Mesh flip when saved into .obj file.
  • Compatibility:

    • Compatible with ZED SDK 3.0, CUDA 9.0, 10.0 and 10.2 on Windows and Linux