ZED Plugin for Unity v3.0.0
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Features:
- Added object detection module from ZED SDK 3.0.
- Updated with API rework from SDK 3.0.
- Added utils function in ZEDCamera.cs to save image, depth and point cloud: (Those functions are wrapped from ZED SDK C++ functions)
ZEDCamera.SaveCurrentImageInFile()
ZEDCamera.SaveCurrentDepthInFile()
ZEDCamera.SaveCurrentPointCloudInFile()
- Update Layer system for rendering and AR planes to a single layer used (layer 30).
- Merge Windows and Linux compatibility branches into a single one.
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Bug Fixes:
- Fixed display issue with spatial mapping (display/hide mesh was not working).
- Fixed camera position when SVO is looping back and initial position is estimated. It was previously reset to identity, now it uses the detected position.
- Fixed Mesh flip when saved into .obj file.
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Compatibility:
- Compatible with ZED SDK 3.0, CUDA 9.0, 10.0 and 10.2 on Windows and Linux