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TileShop 0.98 preview release

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@stevemonaco stevemonaco released this 10 Nov 22:37

Major Features

Added support for XML pattern codecs which are based on Feidian
Added support for viewing and editing contiguous, in-game NES Palettes

General Improvements

Importing an image now automatically updates the display of opened Scattered Arrangers
Saving a Palette now automatically updates the display of opened Scattered Arrangers
Removed focusability from most SequentialArranger toolbar items because they interfered with hotkeys
Small redesign of "Add New Palette" dialog
Add height/width labels to "Add a Scattered Arranger" dialog

Bug fixes

Fixed a crash when AssociatePalette was used without any project palette resources
Fix resizing of arrangers for non-element-resizing codecs
Fixed some bugs where flowcodecs did not properly respect mergepriority upon encoding elements (this affected the GBA codec and maybe some others)
Fixed byte down hotkey for the + in Sequential Arrangers.

Breaking Changes

Renamed existing color models for palettes.

This will require existing project files containing custom palettes to be hand-edited. All sample projects have been updated. The following changes were made:

  • "RGBA32" -> "Rgba32"
  • "BGR15" -> "Bgr15"
  • "ABGR16" -> "Abgr16"

Redesigned XML Codec System

All existing codecs contained within TileShop have been updated to the new XML codec spec.