Fix failing navmesh for static meshes #2367
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PR Details
There seems to be a common error that I think comes from GameStudio. This error makes references not available when processors attempt to reference them in code.
This is a band-aid fix that should resolve issues with reading static mesh data that's not available.
A bit of added info, this seems to only affect procedural meshes.. not sure why that would be.
Related Issue
#2326
Types of changes
Checklist