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Basic Note Parsing and Display
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veroxzik committed Jan 18, 2020
1 parent ba5ad82 commit 76c646e
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8 changes: 8 additions & 0 deletions Assets/Materials.meta

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77 changes: 77 additions & 0 deletions Assets/Materials/HoldBlue.mat
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77 changes: 77 additions & 0 deletions Assets/Materials/HoldPink.mat
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77 changes: 77 additions & 0 deletions Assets/Materials/SlideBlue.mat
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77 changes: 77 additions & 0 deletions Assets/Materials/SlidePink.mat
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8 changes: 8 additions & 0 deletions Assets/Materials/SlidePink.mat.meta

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31 changes: 31 additions & 0 deletions Assets/QuadTest.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class QuadTest : MonoBehaviour
{
Mesh mesh;
Vector3[] verts;

// Start is called before the first frame update
void Start()
{
mesh = GetComponent<MeshFilter>().mesh;
verts = mesh.vertices;
}

// Update is called once per frame
void Update()
{
if(Input.GetKeyDown(KeyCode.J))
{
for (int i = 0; i < verts.Length; i++)
{
verts[i] *= 1.5f;
}

mesh.vertices = verts;
mesh.RecalculateBounds();
}
}
}
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