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Merge pull request #1660 from shruti110503/CatchTheBall
Added Game CatchTheBall
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# **CatchTheBall** | ||
<br> | ||
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## **Description 📃** | ||
Catch the Ball is an engaging and addictive arcade game that challenges players to catch a bouncing ball with a paddle. | ||
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## **features 🎮** | ||
1)Intuitive Gameplay: | ||
Simple controls: Move the paddle left or right to catch the ball. | ||
Easy to understand, making it accessible for players of all skill levels. | ||
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2)Responsive Design: | ||
Mobile-friendly: Optimized for touch controls on smartphones and tablets. | ||
Resizable canvas: Automatically adjusts to different screen sizes, providing a consistent gaming experience on any device. | ||
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3)Endless Challenge: | ||
Increasing difficulty: The ball's speed increases over time, testing players' reflexes and coordination. | ||
Score tracking: Players can see their score in real-time and aim to beat their high score. | ||
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## **How to play? 🕹️** | ||
2. Use the left (`←`) and right (`→`) arrow keys to move the paddle. | ||
3. Try to catch the falling ball with the paddle. | ||
4. If you catch the ball, a new ball will fall from top from a new random position. | ||
5. If you miss the ball, the game will restart. |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Catch the Ball Game</title> | ||
<style> | ||
body { | ||
margin: 0; | ||
display: flex; | ||
justify-content: center; | ||
align-items: center; | ||
height: 100vh; | ||
background-color: #f0f0f0; | ||
font-family: 'Roboto', sans-serif; | ||
} | ||
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.game-container { | ||
text-align: center; | ||
} | ||
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.game-title { | ||
font-family: 'Roboto', sans-serif; | ||
font-size: 36px; | ||
font-weight: 700; | ||
margin-bottom: 20px; | ||
color: #0095DD; | ||
} | ||
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canvas { | ||
background-color: #333; | ||
border: 1px solid #000; | ||
} | ||
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.controls { | ||
margin-top: 10px; | ||
} | ||
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button { | ||
padding: 10px 20px; | ||
margin: 0 10px; | ||
font-size: 16px; | ||
} | ||
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#playAgainBtn { | ||
display: none; | ||
margin-top: 10px; | ||
padding: 10px 20px; | ||
font-size: 16px; | ||
background-color: #0095DD; | ||
color: white; | ||
border: none; | ||
cursor: pointer; | ||
text-align: center; | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
<div class="game-container"> | ||
<div class="game-title">Catch the Ball</div> | ||
<canvas id="gameCanvas"></canvas> | ||
<button id="playAgainBtn">Play Again</button> | ||
</div> | ||
<script> | ||
const canvas = document.getElementById('gameCanvas'); | ||
const ctx = canvas.getContext('2d'); | ||
let paddleWidth; | ||
let paddleHeight; | ||
let ballRadius; | ||
let paddleX; | ||
let ballX; | ||
let ballY; | ||
let ballDX = 2; | ||
let ballDY = 2; | ||
let score = 0; | ||
let rightPressed = false; | ||
let leftPressed = false; | ||
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function resizeCanvas() { | ||
canvas.width = window.innerWidth * 0.8; | ||
canvas.height = window.innerHeight * 0.6; | ||
paddleWidth = canvas.width * 0.1; | ||
paddleHeight = canvas.height * 0.03; | ||
ballRadius = canvas.width * 0.02; | ||
paddleX = (canvas.width - paddleWidth) / 2; | ||
ballX = canvas.width / 2; | ||
ballY = ballRadius; | ||
} | ||
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resizeCanvas(); | ||
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document.addEventListener('keydown', keyDownHandler); | ||
document.addEventListener('keyup', keyUpHandler); | ||
canvas.addEventListener('mousemove', mouseMoveHandler); | ||
window.addEventListener('resize', resizeCanvas); | ||
document.getElementById('playAgainBtn').addEventListener('click', resetGame); | ||
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canvas.addEventListener('touchstart', (e) => { | ||
const touchX = e.touches[0].clientX - canvas.offsetLeft; | ||
if (touchX > paddleX + paddleWidth / 2) { | ||
rightPressed = true; | ||
} else { | ||
leftPressed = true; | ||
} | ||
}); | ||
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canvas.addEventListener('touchend', () => { | ||
rightPressed = false; | ||
leftPressed = false; | ||
}); | ||
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function keyDownHandler(e) { | ||
if (e.key === 'Right' || e.key === 'ArrowRight') { | ||
rightPressed = true; | ||
} else if (e.key === 'Left' || e.key === 'ArrowLeft') { | ||
leftPressed = true; | ||
} | ||
} | ||
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function keyUpHandler(e) { | ||
if (e.key === 'Right' || e.key === 'ArrowRight') { | ||
rightPressed = false; | ||
} else if (e.key === 'Left' || e.key === 'ArrowLeft') { | ||
leftPressed = false; | ||
} | ||
} | ||
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function mouseMoveHandler(e) { | ||
const relativeX = e.clientX - canvas.offsetLeft; | ||
if (relativeX > 0 && relativeX < canvas.width) { | ||
paddleX = relativeX - paddleWidth / 2; | ||
} | ||
} | ||
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function drawPaddle() { | ||
ctx.beginPath(); | ||
ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight); | ||
ctx.fillStyle = '#0095DD'; | ||
ctx.fill(); | ||
ctx.closePath(); | ||
} | ||
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function drawBall() { | ||
ctx.beginPath(); | ||
ctx.arc(ballX, ballY, ballRadius, 0, Math.PI * 2); | ||
ctx.fillStyle = '#0095DD'; | ||
ctx.fill(); | ||
ctx.closePath(); | ||
} | ||
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function drawScore() { | ||
ctx.font = '16px Arial'; | ||
ctx.fillStyle = '#0095DD'; | ||
ctx.fillText('Score: ' + score, 8, 20); | ||
} | ||
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function draw() { | ||
ctx.clearRect(0, 0, canvas.width, canvas.height); | ||
drawPaddle(); | ||
drawBall(); | ||
drawScore(); | ||
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if (rightPressed && paddleX < canvas.width - paddleWidth) { | ||
paddleX += 7; | ||
} else if (leftPressed && paddleX > 0) { | ||
paddleX -= 7; | ||
} | ||
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ballX += ballDX; | ||
ballY += ballDY; | ||
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if (ballX + ballDX > canvas.width - ballRadius || ballX + ballDX < ballRadius) { | ||
ballDX = -ballDX; | ||
} | ||
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if (ballY + ballDY < ballRadius) { | ||
ballDY = -ballDY; | ||
} else if (ballY + ballDY > canvas.height - ballRadius) { | ||
if (ballX > paddleX && ballX < paddleX + paddleWidth) { | ||
ballDY = -ballDY; | ||
score++; | ||
} else { | ||
endGame(); | ||
return; | ||
} | ||
} | ||
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requestAnimationFrame(draw); | ||
} | ||
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function endGame() { | ||
alert('Game Over! Your score is: ' + score); | ||
document.getElementById('playAgainBtn').style.display = 'inline-block'; | ||
} | ||
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function resetGame() { | ||
score = 0; | ||
ballDX = 2; | ||
ballDY = 2; | ||
resizeCanvas(); | ||
document.getElementById('playAgainBtn').style.display = 'none'; | ||
draw(); | ||
} | ||
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draw(); | ||
</script> | ||
</body> | ||
</html> |
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const canvas = document.getElementById('gameCanvas'); | ||
const ctx = canvas.getContext('2d'); | ||
canvas.width = window.innerWidth * 0.8; | ||
canvas.height = window.innerHeight * 0.6; | ||
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const paddleWidth = 100; | ||
const paddleHeight = 10; | ||
const ballRadius = 10; | ||
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let paddleX = (canvas.width - paddleWidth) / 2; | ||
let rightPressed = false; | ||
let leftPressed = false; | ||
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let ballX = canvas.width / 2; | ||
let ballY = ballRadius; | ||
let ballDX = 2; | ||
let ballDY = 2; | ||
let score = 0; | ||
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document.addEventListener('keydown', keyDownHandler); | ||
document.addEventListener('keyup', keyUpHandler); | ||
document.getElementById('leftBtn').addEventListener('click', () => { leftPressed = true; }); | ||
document.getElementById('rightBtn').addEventListener('click', () => { rightPressed = true; }); | ||
document.getElementById('playAgainBtn').addEventListener('click', resetGame); | ||
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window.addEventListener('resize', () => { | ||
canvas.width = window.innerWidth * 0.8; | ||
canvas.height = window.innerHeight * 0.6; | ||
paddleX = (canvas.width - paddleWidth) / 2; | ||
ballX = canvas.width / 2; | ||
ballY = ballRadius; | ||
}); | ||
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canvas.addEventListener('touchstart', (e) => { | ||
const touchX = e.touches[0].clientX - canvas.offsetLeft; | ||
if (touchX > paddleX + paddleWidth / 2) { | ||
rightPressed = true; | ||
} else { | ||
leftPressed = true; | ||
} | ||
}); | ||
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canvas.addEventListener('touchend', (e) => { | ||
rightPressed = false; | ||
leftPressed = false; | ||
}); | ||
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function keyDownHandler(e) { | ||
if (e.key === 'Right' || e.key === 'ArrowRight') { | ||
rightPressed = true; | ||
} else if (e.key === 'Left' || e.key === 'ArrowLeft') { | ||
leftPressed = true; | ||
} | ||
} | ||
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function keyUpHandler(e) { | ||
if (e.key === 'Right' || e.key === 'ArrowRight') { | ||
rightPressed = false; | ||
} else if (e.key === 'Left' || e.key === 'ArrowLeft') { | ||
leftPressed = false; | ||
} | ||
} | ||
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function drawPaddle() { | ||
ctx.beginPath(); | ||
ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight); | ||
ctx.fillStyle = '#0095DD'; | ||
ctx.fill(); | ||
ctx.closePath(); | ||
} | ||
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function drawBall() { | ||
ctx.beginPath(); | ||
ctx.arc(ballX, ballY, ballRadius, 0, Math.PI * 2); | ||
ctx.fillStyle = '#0095DD'; | ||
ctx.fill(); | ||
ctx.closePath(); | ||
} | ||
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function drawScore() { | ||
ctx.font = '16px Arial'; | ||
ctx.fillStyle = '#0095DD'; | ||
ctx.fillText('Score: ' + score, 8, 20); | ||
} | ||
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function draw() { | ||
ctx.clearRect(0, 0, canvas.width, canvas.height); | ||
drawPaddle(); | ||
drawBall(); | ||
drawScore(); | ||
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if (rightPressed && paddleX < canvas.width - paddleWidth) { | ||
paddleX += 7; | ||
} else if (leftPressed && paddleX > 0) { | ||
paddleX -= 7; | ||
} | ||
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ballX += ballDX; | ||
ballY += ballDY; | ||
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if (ballX + ballDX > canvas.width - ballRadius || ballX + ballDX < ballRadius) { | ||
ballDX = -ballDX; | ||
} | ||
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if (ballY + ballDY < ballRadius) { | ||
ballDY = -ballDY; | ||
} else if (ballY + ballDY > canvas.height - ballRadius) { | ||
if (ballX > paddleX && ballX < paddleX + paddleWidth) { | ||
ballDY = -ballDY; | ||
score++; | ||
} else { | ||
endGame(); | ||
return; | ||
} | ||
} | ||
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requestAnimationFrame(draw); | ||
} | ||
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function endGame() { | ||
alert('Game Over! Your score is: ' + score); | ||
document.getElementById('playAgainBtn').style.display = 'inline-block'; | ||
} | ||
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function resetGame() { | ||
score = 0; | ||
ballX = canvas.width / 2; | ||
ballY = ballRadius; | ||
ballDX = 2; | ||
ballDY = 2; | ||
document.getElementById('playAgainBtn').style.display = 'none'; | ||
draw(); | ||
} | ||
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draw(); |
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