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enhancement of navbar #1897

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3 changes: 3 additions & 0 deletions .vscode/settings.json
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{
"liveServer.settings.port": 5501
}
24 changes: 24 additions & 0 deletions 117-CatchTheBall/README.md
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# **CatchTheBall**
<br>

## **Description 📃**
Catch the Ball is an engaging and addictive arcade game that challenges players to catch a bouncing ball with a paddle.

## **features 🎮**
1)Intuitive Gameplay:
Simple controls: Move the paddle left or right to catch the ball.
Easy to understand, making it accessible for players of all skill levels.

2)Responsive Design:
Mobile-friendly: Optimized for touch controls on smartphones and tablets.
Resizable canvas: Automatically adjusts to different screen sizes, providing a consistent gaming experience on any device.

3)Endless Challenge:
Increasing difficulty: The ball's speed increases over time, testing players' reflexes and coordination.
Score tracking: Players can see their score in real-time and aim to beat their high score.

## **How to play? 🕹️**
2. Use the left (`←`) and right (`→`) arrow keys to move the paddle.
3. Try to catch the falling ball with the paddle.
4. If you catch the ball, a new ball will fall from top from a new random position.
5. If you miss the ball, the game will restart.
208 changes: 208 additions & 0 deletions 117-CatchTheBall/index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Catch the Ball Game</title>
<style>
body {
margin: 0;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
background-color: #f0f0f0;
font-family: 'Roboto', sans-serif;
}

.game-container {
text-align: center;
}

.game-title {
font-family: 'Roboto', sans-serif;
font-size: 36px;
font-weight: 700;
margin-bottom: 20px;
color: #0095DD;
}

canvas {
background-color: #333;
border: 1px solid #000;
}

.controls {
margin-top: 10px;
}

button {
padding: 10px 20px;
margin: 0 10px;
font-size: 16px;
}

#playAgainBtn {
display: none;
margin-top: 10px;
padding: 10px 20px;
font-size: 16px;
background-color: #0095DD;
color: white;
border: none;
cursor: pointer;
text-align: center;
}
</style>
</head>
<body>
<div class="game-container">
<div class="game-title">Catch the Ball</div>
<canvas id="gameCanvas"></canvas>
<button id="playAgainBtn">Play Again</button>
</div>
<script>
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
let paddleWidth;
let paddleHeight;
let ballRadius;
let paddleX;
let ballX;
let ballY;
let ballDX = 2;
let ballDY = 2;
let score = 0;
let rightPressed = false;
let leftPressed = false;

function resizeCanvas() {
canvas.width = window.innerWidth * 0.8;
canvas.height = window.innerHeight * 0.6;
paddleWidth = canvas.width * 0.1;
paddleHeight = canvas.height * 0.03;
ballRadius = canvas.width * 0.02;
paddleX = (canvas.width - paddleWidth) / 2;
ballX = canvas.width / 2;
ballY = ballRadius;
}

resizeCanvas();

document.addEventListener('keydown', keyDownHandler);
document.addEventListener('keyup', keyUpHandler);
canvas.addEventListener('mousemove', mouseMoveHandler);
window.addEventListener('resize', resizeCanvas);
document.getElementById('playAgainBtn').addEventListener('click', resetGame);

canvas.addEventListener('touchstart', (e) => {
const touchX = e.touches[0].clientX - canvas.offsetLeft;
if (touchX > paddleX + paddleWidth / 2) {
rightPressed = true;
} else {
leftPressed = true;
}
});

canvas.addEventListener('touchend', () => {
rightPressed = false;
leftPressed = false;
});

function keyDownHandler(e) {
if (e.key === 'Right' || e.key === 'ArrowRight') {
rightPressed = true;
} else if (e.key === 'Left' || e.key === 'ArrowLeft') {
leftPressed = true;
}
}

function keyUpHandler(e) {
if (e.key === 'Right' || e.key === 'ArrowRight') {
rightPressed = false;
} else if (e.key === 'Left' || e.key === 'ArrowLeft') {
leftPressed = false;
}
}

function mouseMoveHandler(e) {
const relativeX = e.clientX - canvas.offsetLeft;
if (relativeX > 0 && relativeX < canvas.width) {
paddleX = relativeX - paddleWidth / 2;
}
}

function drawPaddle() {
ctx.beginPath();
ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight);
ctx.fillStyle = '#0095DD';
ctx.fill();
ctx.closePath();
}

function drawBall() {
ctx.beginPath();
ctx.arc(ballX, ballY, ballRadius, 0, Math.PI * 2);
ctx.fillStyle = '#0095DD';
ctx.fill();
ctx.closePath();
}

function drawScore() {
ctx.font = '16px Arial';
ctx.fillStyle = '#0095DD';
ctx.fillText('Score: ' + score, 8, 20);
}

function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawPaddle();
drawBall();
drawScore();

if (rightPressed && paddleX < canvas.width - paddleWidth) {
paddleX += 7;
} else if (leftPressed && paddleX > 0) {
paddleX -= 7;
}

ballX += ballDX;
ballY += ballDY;

if (ballX + ballDX > canvas.width - ballRadius || ballX + ballDX < ballRadius) {
ballDX = -ballDX;
}

if (ballY + ballDY < ballRadius) {
ballDY = -ballDY;
} else if (ballY + ballDY > canvas.height - ballRadius) {
if (ballX > paddleX && ballX < paddleX + paddleWidth) {
ballDY = -ballDY;
score++;
} else {
endGame();
return;
}
}

requestAnimationFrame(draw);
}

function endGame() {
alert('Game Over! Your score is: ' + score);
document.getElementById('playAgainBtn').style.display = 'inline-block';
}

function resetGame() {
score = 0;
ballDX = 2;
ballDY = 2;
resizeCanvas();
document.getElementById('playAgainBtn').style.display = 'none';
draw();
}

draw();
</script>
</body>
</html>
135 changes: 135 additions & 0 deletions 117-CatchTheBall/script.js
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const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
canvas.width = window.innerWidth * 0.8;
canvas.height = window.innerHeight * 0.6;

const paddleWidth = 100;
const paddleHeight = 10;
const ballRadius = 10;

let paddleX = (canvas.width - paddleWidth) / 2;
let rightPressed = false;
let leftPressed = false;

let ballX = canvas.width / 2;
let ballY = ballRadius;
let ballDX = 2;
let ballDY = 2;
let score = 0;

document.addEventListener('keydown', keyDownHandler);
document.addEventListener('keyup', keyUpHandler);
document.getElementById('leftBtn').addEventListener('click', () => { leftPressed = true; });
document.getElementById('rightBtn').addEventListener('click', () => { rightPressed = true; });
document.getElementById('playAgainBtn').addEventListener('click', resetGame);

window.addEventListener('resize', () => {
canvas.width = window.innerWidth * 0.8;
canvas.height = window.innerHeight * 0.6;
paddleX = (canvas.width - paddleWidth) / 2;
ballX = canvas.width / 2;
ballY = ballRadius;
});

canvas.addEventListener('touchstart', (e) => {
const touchX = e.touches[0].clientX - canvas.offsetLeft;
if (touchX > paddleX + paddleWidth / 2) {
rightPressed = true;
} else {
leftPressed = true;
}
});

canvas.addEventListener('touchend', (e) => {
rightPressed = false;
leftPressed = false;
});

function keyDownHandler(e) {
if (e.key === 'Right' || e.key === 'ArrowRight') {
rightPressed = true;
} else if (e.key === 'Left' || e.key === 'ArrowLeft') {
leftPressed = true;
}
}

function keyUpHandler(e) {
if (e.key === 'Right' || e.key === 'ArrowRight') {
rightPressed = false;
} else if (e.key === 'Left' || e.key === 'ArrowLeft') {
leftPressed = false;
}
}

function drawPaddle() {
ctx.beginPath();
ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight);
ctx.fillStyle = '#0095DD';
ctx.fill();
ctx.closePath();
}

function drawBall() {
ctx.beginPath();
ctx.arc(ballX, ballY, ballRadius, 0, Math.PI * 2);
ctx.fillStyle = '#0095DD';
ctx.fill();
ctx.closePath();
}

function drawScore() {
ctx.font = '16px Arial';
ctx.fillStyle = '#0095DD';
ctx.fillText('Score: ' + score, 8, 20);
}

function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawPaddle();
drawBall();
drawScore();

if (rightPressed && paddleX < canvas.width - paddleWidth) {
paddleX += 7;
} else if (leftPressed && paddleX > 0) {
paddleX -= 7;
}

ballX += ballDX;
ballY += ballDY;

if (ballX + ballDX > canvas.width - ballRadius || ballX + ballDX < ballRadius) {
ballDX = -ballDX;
}

if (ballY + ballDY < ballRadius) {
ballDY = -ballDY;
} else if (ballY + ballDY > canvas.height - ballRadius) {
if (ballX > paddleX && ballX < paddleX + paddleWidth) {
ballDY = -ballDY;
score++;
} else {
endGame();
return;
}
}

requestAnimationFrame(draw);
}

function endGame() {
alert('Game Over! Your score is: ' + score);
document.getElementById('playAgainBtn').style.display = 'inline-block';
}

function resetGame() {
score = 0;
ballX = canvas.width / 2;
ballY = ballRadius;
ballDX = 2;
ballDY = 2;
document.getElementById('playAgainBtn').style.display = 'none';
draw();
}

draw();
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