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Refine configuration and optimize rendering parameters.
Updated various configuration files to refine shader sharing, material libraries, and enable DLSS. Adjusted rendering settings to optimize performance, including frame latency and Lumen reflections. These changes aim to improve graphics quality and performance stability. Signed-off-by: Gregory <[email protected]>
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FX.AllowCulling=1 ;Default: ? alternatives: 0 | ||
r.Streaming.PoolSize.VRAMPercentageClamp=1024 ; Alternatives: 1024 | ||
;r.Streaming.PoolSize.VRAMPercentageClamp=1024 ; Alternatives: 1024 | ||
r.AOGlobalDistanceField.FastCameraMode=0 | ||
r.NGX.DLSS.Enable=0 | ||
r.NGX.DLSS.Enable = 1 |
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@@ -1,6 +1,6 @@ | ||
[/Script/UnrealEd.ProjectPackagingSettings] | ||
bShareMaterialShaderCode = True | ||
bSharedMaterialNativeLibraries = True | ||
bShareMaterialShaderCode = 1 | ||
bSharedMaterialNativeLibraries = 1 | ||
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[/Script/AkAudio.AkSettings] | ||
bEnableMultiCoreRendering = True | ||
bEnableMultiCoreRendering = 1 |
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