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Bump version number to 0.4.1
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tefusion committed Mar 29, 2024
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12 changes: 9 additions & 3 deletions README.md
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![Version](https://img.shields.io/badge/Godot-v4.1-informational) ![License](https://img.shields.io/github/license/tefusion/godot-subdiv)
![Version](https://img.shields.io/badge/Godot-v4.2-informational) ![License](https://img.shields.io/github/license/tefusion/godot-subdiv)

# Godot Subdiv

| ![UV Subdivision](UVSubdivision.gif) | ![Skinning subdivision](SkinningSubdivision.gif) |
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### Modeling Tips

OpenSubdiv has a great section on [modeling for subdivision](https://graphics.pixar.com/opensubdiv/docs/mod_notes.html). Not all of them apply for Godot Subdiv though: You can currently only import either quad only meshes to use the Catmull-Clark scheme or any other mesh which will default to the Loop subdivision scheme.
OpenSubdiv has a great section on [modeling for subdivision](https://graphics.pixar.com/opensubdiv/docs/mod_notes.html). Not all of them apply for Godot Subdiv though: You can currently only import either quad only meshes to use the Catmull-Clark scheme or any other mesh which will default to the Loop subdivision scheme.

### Building the project yourself

To build this project you need to have SCons installed, otherwise everything is included in the project.

\
For just building and trying out the project do

```bash
scons target=template_debug
```
in the cloned folder.

in the cloned folder.

For running the tests do

```
scons -Q tests=1 target=template_debug
```

which will run simple doctest tests when starting godot on the terminal:

```
path/to/godot --editor --path ${workspaceFolder}/project
```
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2 changes: 1 addition & 1 deletion project/addons/godot_subdiv/plugin.cfg
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name="Godot Subdiv"
description="Fast subdivision in Godot with opensubdiv."
author="tefusion"
version="0.4"
version="0.4.1"
script="godot_subdiv.gd"

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