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72 changes: 72 additions & 0 deletions README-GTCEU.md
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<p align="center"><img src="https://user-images.githubusercontent.com/37029404/233205606-a7bb352a-eb0c-4484-9fc8-820255b996a4.png" alt="Logo"></p>
<h1 align="center">GregTech CE: Unofficial</h1>
<p align="center"><i>A fork of GregTech Community Edition by the Gregtech CEu development team</i></p>
<h1 align="center">
<a href="https://www.curseforge.com/minecraft/mc-mods/gregtech-ce-unofficial"><img src="https://img.shields.io/badge/Available%20for-MC%201.12.2%20-informational?style=for-the-badge" alt="Supported Versions"></a>
<a href="https://github.com/GregTechCEu/GregTech/blob/master/LICENSE"><img src="https://img.shields.io/github/license/GregTechCEu/GregTech?style=for-the-badge" alt="License"></a>
<a href="https://discord.gg/bWSWuYvURP"><img src="https://img.shields.io/discord/701354865217110096?color=5464ec&label=Discord&style=for-the-badge" alt="Discord"></a>
<br>
<a href="https://www.curseforge.com/minecraft/mc-mods/gregtech-ce-unofficial"><img src="https://cf.way2muchnoise.eu/557242.svg?badge_style=for_the_badge" alt="CurseForge"></a>
<a href="https://modrinth.com/mod/gregtech-ce-unofficial"><img src="https://img.shields.io/modrinth/dt/gregtech-ce-unofficial?logo=modrinth&label=&suffix=%20&style=for-the-badge&color=2d2d2d&labelColor=5ca424&logoColor=1c1c1c" alt="Modrinth"></a>
<a href="https://github.com/GregTechCEu/GregTech/releases"><img src="https://img.shields.io/github/downloads/GregTechCEu/GregTech/total?sort=semver&logo=github&label=&style=for-the-badge&color=2d2d2d&labelColor=545454&logoColor=FFFFFF" alt="GitHub"></a>
</h1>

## Welcome to GregTech CE: Unofficial
### What is this?
GregTech CE Unofficial, or **GTCEu**, is a Minecraft mod. The repository contains all the code and assets required to build and run that mod.

### GregTech?
Yes, you have probably heard this name before as it is quite known in the Minecraft modding community. GTCEu is an **indirect descendant** and **total rewrite** of _**GregTech**_. It is **neither created nor maintained by GregoriusT** but was created with his knowledge and permission.

This mod is about **technology** and **progression**.
* From simple crude tools which will allow you to process resources more realistically...
* Through **Steam Age** where early machines will help you save some precious resources and open new possibilities...
* To many **Electric Ages** where increasingly complex machines and logistics will become indispensable parts of your industrial regime.

A typical GregTech facility features large arrays of both single- and multi-block machines processing numerous resources, creating even more complex materials which will be used in machines of higher tiers.

All of which are powered by GTCEu's own power systems, featuring generators from simple wood burning for steam to plasma-powered turbines.

### Community Edition?
**Community Edition** is a necessary part of the **GTCEu name**:
* It is required by our permission to use the GregTech name
* It is a reminder that the ideas and design are primarily driven by the community
* It is a reminder that the implementation and work are solely provided by the community.

Of course, this does not mean that everyone can add whatever content they want. But it does mean that the primary maintainers want to listen to the community and take suggestions and ideas to heart when planning or working on any projects.

### Project Goal
To bring preferred GregTech concepts and ideas from GT (Minecraft 1.7.10 versions and earlier) to Minecraft 1.12, targetting a feature-rich, UX-friendly and comprehensive play-through while streamlining and eliminating bloat and make-work details.

Gregtech 5 Unofficial was used as an original base, with some ideas from GT4 and GT6 also incorporated. Many community suggestions have been since applied.

We work with our addon-partners to attempt to preserve backwards-compatibility.

## Contribution
### Current state of project
GTCEu is under active development with regular updates. The GTCEu community is very active and regularly contributes code, testing and ideas.
We are always looking for contributors!

### How to contribute
Remember: Every contribution counts.
Found a bug? Please let us know by creating an Issue with the bug template.
Something is missing? Thought about a cool feature idea? Of course there's a template for that. We'll have a look!
Know how to mod or at least code? Then don't hesitate and jump to Discord channel, contact the Maintainer to discuss possible contribution.
Anything else? Sure come to [Discord](https://discord.gg/bWSWuYvURP).

## Credited Works
Heating Coil Textures, Wooden Forms, World Accelerators, and the Extreme Combustion Engine are from the **[GregTech: New Horizons Modpack](https://www.curseforge.com/minecraft/modpacks/gt-new-horizons)**.

Primitive Water Pump and Super Tank GUI Textures are from the **[IMPACT: GREGTECH EDITION Modpack](https://gt-impact.github.io/)**.

Ender Fluid Link Cover, Auto-Maintenance Hatch, Optical Fiber, and Data Bank Textures are from **[TecTech](https://github.com/Technus/TecTech)**.

Steam Grinder is from **[GregTech++](https://www.curseforge.com/minecraft/mc-mods/gregtech-gt-gtplusplus)**.

Certificate of Not Being a Noob Anymore is from **[Crops++](https://www.curseforge.com/minecraft/mc-mods/berries)**.

NanoMuscle and QuarkTech Suite Armors are from **[Nukepowered Utils](https://www.curseforge.com/minecraft/mc-mods/nukepowered-utils)**.

OpenComputers compatibility has some code from **[GTCE2OC](https://www.curseforge.com/minecraft/mc-mods/gtce2oc)**.

See something we forgot to credit? Reach out to us on Discord, or open an issue and ask for appropriate credit, we will happily mark it here
83 changes: 16 additions & 67 deletions README.md
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<p align="center"><img src="https://user-images.githubusercontent.com/37029404/233205606-a7bb352a-eb0c-4484-9fc8-820255b996a4.png" alt="Logo"></p>
<h1 align="center">GregTech CE: Unofficial</h1>
<p align="center"><i>A fork of GregTech Community Edition by the Gregtech CEu development team</i></p>
<h1 align="center">
<a href="https://www.curseforge.com/minecraft/mc-mods/gregtech-ce-unofficial"><img src="https://img.shields.io/badge/Available%20for-MC%201.12.2%20-informational?style=for-the-badge" alt="Supported Versions"></a>
<a href="https://github.com/GregTechCEu/GregTech/blob/master/LICENSE"><img src="https://img.shields.io/github/license/GregTechCEu/GregTech?style=for-the-badge" alt="License"></a>
<a href="https://discord.gg/bWSWuYvURP"><img src="https://img.shields.io/discord/701354865217110096?color=5464ec&label=Discord&style=for-the-badge" alt="Discord"></a>
<br>
<a href="https://www.curseforge.com/minecraft/mc-mods/gregtech-ce-unofficial"><img src="https://cf.way2muchnoise.eu/557242.svg?badge_style=for_the_badge" alt="CurseForge"></a>
<a href="https://modrinth.com/mod/gregtech-ce-unofficial"><img src="https://img.shields.io/modrinth/dt/gregtech-ce-unofficial?logo=modrinth&label=&suffix=%20&style=for-the-badge&color=2d2d2d&labelColor=5ca424&logoColor=1c1c1c" alt="Modrinth"></a>
<a href="https://github.com/GregTechCEu/GregTech/releases"><img src="https://img.shields.io/github/downloads/GregTechCEu/GregTech/total?sort=semver&logo=github&label=&style=for-the-badge&color=2d2d2d&labelColor=545454&logoColor=FFFFFF" alt="GitHub"></a>
</h1>
This is a fork of [GTCEu](https://github.com/GregTechCEu/GregTech) that will follow its development.
Its main focus right now is to make things easier for addon development to implement changes in GTCEu.

## Welcome to GregTech CE: Unofficial
### What is this?
GregTech CE Unofficial, or **GTCEu**, is a Minecraft mod. The repository contains all the code and assets required to build and run that mod.
### Current features

### GregTech?
Yes, you have probably heard this name before as it is quite known in the Minecraft modding community. GTCEu is an **indirect descendant** and **total rewrite** of _**GregTech**_. It is **neither created nor maintained by GregoriusT** but was created with his knowledge and permission.
Config to disable GTCEu recipe generation:

This mod is about **technology** and **progression**.
* From simple crude tools which will allow you to process resources more realistically...
* Through **Steam Age** where early machines will help you save some precious resources and open new possibilities...
* To many **Electric Ages** where increasingly complex machines and logistics will become indispensable parts of your industrial regime.
* components recipes (motors, pumps *etc*.)
* tin-using circuit recipes
* electrolysis recipes
* tier machine casing recipes
* hydrocarbons cracking recipes
* hydrocarbons desulfurization recipes
* coil recipes

A typical GregTech facility features large arrays of both single- and multi-block machines processing numerous resources, creating even more complex materials which will be used in machines of higher tiers.
Disable ore processing handlers:

All of which are powered by GTCEu's own power systems, featuring generators from simple wood burning for steam to plasma-powered turbines.

### Community Edition?
**Community Edition** is a necessary part of the **GTCEu name**:
* It is required by our permission to use the GregTech name
* It is a reminder that the ideas and design are primarily driven by the community
* It is a reminder that the implementation and work are solely provided by the community.

Of course, this does not mean that everyone can add whatever content they want. But it does mean that the primary maintainers want to listen to the community and take suggestions and ideas to heart when planning or working on any projects.

### Project Goal
To bring preferred GregTech concepts and ideas from GT (Minecraft 1.7.10 versions and earlier) to Minecraft 1.12, targetting a feature-rich, UX-friendly and comprehensive play-through while streamlining and eliminating bloat and make-work details.

Gregtech 5 Unofficial was used as an original base, with some ideas from GT4 and GT6 also incorporated. Many community suggestions have been since applied.

We work with our addon-partners to attempt to preserve backwards-compatibility.

## Contribution
### Current state of project
GTCEu is under active development with regular updates. The GTCEu community is very active and regularly contributes code, testing and ideas.
We are always looking for contributors!

### How to contribute
Remember: Every contribution counts.
Found a bug? Please let us know by creating an Issue with the bug template.
Something is missing? Thought about a cool feature idea? Of course there's a template for that. We'll have a look!
Know how to mod or at least code? Then don't hesitate and jump to Discord channel, contact the Maintainer to discuss possible contribution.
Anything else? Sure come to [Discord](https://discord.gg/bWSWuYvURP).

## Credited Works
Heating Coil Textures, Wooden Forms, World Accelerators, and the Extreme Combustion Engine are from the **[GregTech: New Horizons Modpack](https://www.curseforge.com/minecraft/modpacks/gt-new-horizons)**.

Primitive Water Pump and Super Tank GUI Textures are from the **[IMPACT: GREGTECH EDITION Modpack](https://gt-impact.github.io/)**.

Ender Fluid Link Cover, Auto-Maintenance Hatch, Optical Fiber, and Data Bank Textures are from **[TecTech](https://github.com/Technus/TecTech)**.

Steam Grinder is from **[GregTech++](https://www.curseforge.com/minecraft/mc-mods/gregtech-gt-gtplusplus)**.

Certificate of Not Being a Noob Anymore is from **[Crops++](https://www.curseforge.com/minecraft/mc-mods/berries)**.

NanoMuscle and QuarkTech Suite Armors are from **[Nukepowered Utils](https://www.curseforge.com/minecraft/mc-mods/nukepowered-utils)**.

OpenComputers compatibility has some code from **[GTCE2OC](https://www.curseforge.com/minecraft/mc-mods/gtce2oc)**.

See something we forgot to credit? Reach out to us on Discord, or open an issue and ask for appropriate credit, we will happily mark it here
* rotor
* wire
* fine wire
* foil
21 changes: 21 additions & 0 deletions TK-FORK-CHANGELOG.md
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## Changelog

***
### Features

* Second take for recipes disabling config ([#3](https://github.com/tekcay/tkcy-simple-addon/pull/3)):
- tier machine casing recipes
- hydrocarbons cracking recipes
- hydrocarbons desulfurization recipes
- coil recipes


* First take for recipes disabling config ([#1](https://github.com/tekcay/tkcy-simple-addon/pull/1)):
- components (motors, pumps *etc.*)
- components recipes (motors, pumps *etc*.)
- tin-using circuit recipes
- electrolysis recipes
- rotor ore procssing handler
- wire ore procssing handler
- fine wire ore procssing handler
- foil ore procssing handler

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