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Releases: tekgator/GameLib.NET

v1.4.1

30 Jul 04:41
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[1.4.1] - 2023-07-29

Fixed

  • Nuget Build to include new Plugin without releasing it as an own package

v1.4.0

30 Jul 03:48
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[1.4.0] - 2023-07-29

Added

v1.3.3

18 Mar 04:51
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[1.3.3] - 2023-03-18

Fixed

  • Reading all executables in a directory crashed if directory doesn't exists, fixes #18

v1.3.2

16 Sep 14:03
ed28bcb
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[1.3.2] - 2022-16-09

Added

  • Add LauncherOption to also search for additional executables within a game install directory
  • Add Executables property to IGame interface to list all additional executables within a game install directory

Fixed

  • Steam plugin was not processing manifest entries in parallel

Full Changelog: v1.3.1...v1.3.2

v1.3.1

11 Sep 04:49
16ce16c
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[1.3.1] - 2022-11-09

Fixed

  • Activate parallel processing of installed games for Battle.net and Rockstar Games

Deleted

  • Remove "ExecutablePath" from ILauncher interface
  • Remove "ExecutablePath" from IGame interface

Changed

  • "Executable" on ILauncher interface returns the executable including the path
  • "Executable" on IGame interface returns the executable including the path

Full Changelog: v1.3.0...v1.3.1

v1.3.0

11 Sep 01:35
2275ea4
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[1.3.0] - 2022-11-09

Added

  • Add Rockstar Games plugin for interacting with Rockstar Games launcher and games
  • If Launcher cannot provide executable add option to search Windows GameConfigStore for the game executable

Full Changelog: v1.2.1...v1.3.0

v.1.2.1

04 Sep 03:52
77ae994
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[1.2.1] - 2022-04-09

Fixed

  • Mark BattleNet Plugin as private asset so it is not a dependency

v1.2.0

04 Sep 03:38
81b138f
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[1.2.0] - 2022-04-09

Added

  • Add Battle.net plugin for interacting with Battle.net launcher and games

v1.1.2

01 Sep 07:45
18761d5
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[1.1.2] - 2022-01-09

Added

  • Add ExecutableIcon property on IGame interface / implementations
  • Add ExecutableIcon property on ILauncher interface / implementations
  • Add WPF GUI demo application

v1.1.1

27 Aug 13:21
8dcca34
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[1.1.1] - 2022-27-08

Fixed

  • Refresh caused an dead lock in UI applications due to incorrect async call
  • Refresh on LauncherManager also returns the Launchers collection so no extra GetLaunchers call need to be made

Full Changelog: v1.1.0...v1.1.1