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Xeno maw and jaw structures #16663

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Xeno maw and jaw structures #16663

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TiviPlus
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@TiviPlus TiviPlus commented Oct 12, 2024

About The Pull Request

finished it up, WIP needs testing
and ideally minimap icons for both as well

Buy maw with points click it as hive ruler to open radial menu after selecting bombardment type click on minimap to fire

Acid Jaws: costs 600 tac points, cannot be in caves
Fire:
5 minute CD, 4 turf radius of basically a pyrogen fireball, 6 sec cd

Hugger: 3 minute cd, 6 sec impact, drops 30 random huggers in a 8 tile radius

Smoke: Shoots neuro smoke 6 second impact, 1 sec lasting, radius 4 (can easily shoot more if I get radial sprites for it), cooldown 4 min

Acid Maw: 1600 strategic points, can be in caves, fires 10 tile radius acid gas bombardments that last 2 sec every 10 minutes, shots are announced, impact time 6 seconds

Why It's Good For The Game

Xeno indirect fire be like

Changelog

🆑
add: Added the new acid maw and acid jaws xeno structures
/:cl:

@tgstation-server tgstation-server added Sprites Changes to .dmi file. Sound Sound change. Feature New interesting mechanics with new interesting bugs labels Oct 12, 2024
@DorfGuy1
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Pls no more ranged xeno stuff. Marine indirect fire sucks, you cant just give xenos better howitzers than marines

@blackdav123
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two and a half primos or 2 seconds of gas :clueless:

@Mannybrado
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two and a half primos or 2 seconds of gas :clueless:

@iforgotmeword
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iforgotmeword commented Oct 13, 2024

speed merge this is a other step to Xeno VS marine campaign
also GIVE ME HARDER BATTLES

@novaepee
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it would be nice if boilers get to shoot from xeno mau and jaw; fitting of the caste

@Isy232
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Isy232 commented Oct 15, 2024

I strongly approve of this as something to allow xenos to resolve 2 hour long FOB siege's, which still happen sometimes.

Additionally, I wish for marine engineering to recieve buffs to be more impactful which of course increases the probability of 2 hour sieges. Xenos having strategic weapon options to counter improved marine defenses and end sieges sounds great.

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neat


/datum/maw_ammo/hugger/impact_visuals(turf/target)
var/list/turf/turfs = RANGE_TURFS(drop_range, target)
assignturfs:
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I don't think I have ever seen a block label used, neat

@Lumipharon Lumipharon added the Test Merge Candidate This PR has been reviewed and is ready for testing, unless something changes. label Oct 16, 2024
comfyorange added a commit that referenced this pull request Oct 16, 2024
@tgstation-server tgstation-server removed the Test Merge Candidate This PR has been reviewed and is ready for testing, unless something changes. label Oct 16, 2024
comfyorange added a commit that referenced this pull request Oct 16, 2024
@Mannybrado
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A QoL request: Building a maw/jaw should place a tunnel next to it in the same way that the silo does.

comfyorange added a commit that referenced this pull request Oct 17, 2024
@Lumipharon Lumipharon added the Test Merge Candidate This PR has been reviewed and is ready for testing, unless something changes. label Oct 17, 2024
comfyorange added a commit that referenced this pull request Oct 17, 2024
@jroinc
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jroinc commented Oct 17, 2024

some of these seem really really weak for the costs involved; most of them last for what, one tick?

the hugger one seems OP in comparison

comfyorange added a commit that referenced this pull request Oct 17, 2024
@DorfGuy1
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I strongly approve of this as something to allow xenos to resolve 2 hour long FOB siege's, which still happen sometimes.

Additionally, I wish for marine engineering to recieve buffs to be more impactful which of course increases the probability of 2 hour sieges. Xenos having strategic weapon options to counter improved marine defenses and end sieges sounds great.

Xenos already have something for fob sieges. Also those don't happen anymore because most defenses can be removed with great ease. They don't need artilery. They're just going to add this and then leave the rest alone. Xenos do not need more things. They never got the nerfs that were supposed to come with the Aim mode removal.

comfyorange added a commit that referenced this pull request Oct 17, 2024
comfyorange added a commit that referenced this pull request Oct 18, 2024
comfyorange added a commit that referenced this pull request Oct 19, 2024
@Runian
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Runian commented Oct 19, 2024

Acid Jaws can be placed (in Pillar of Springs) and used shipside. Intentional?

comfyorange added a commit that referenced this pull request Oct 21, 2024
comfyorange added a commit that referenced this pull request Oct 24, 2024
@github-actions github-actions bot added the Merge Conflict Pull request is in a conflicted state with base branch. label Oct 26, 2024
@tgstation-server tgstation-server removed Merge Conflict Pull request is in a conflicted state with base branch. Test Merge Candidate This PR has been reviewed and is ready for testing, unless something changes. labels Oct 26, 2024
comfyorange added a commit that referenced this pull request Oct 26, 2024
comfyorange added a commit that referenced this pull request Oct 26, 2024
comfyorange added a commit that referenced this pull request Oct 28, 2024
comfyorange added a commit that referenced this pull request Oct 28, 2024
comfyorange added a commit that referenced this pull request Oct 29, 2024
@LunarSearching
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no reason for why it's good for the game? at least put something that's a bad argument instead of adding nothing to it, also, xenos pretty much already got indirect fire, in a way, via the boiler, and FOB sieges that last long almost never happen, it's going to be mainly used for disk holds, pretty sure this is going to be added and unused unless if xenos lack a boiler or for niche stuff, that's at least the point of view of me, a player, i might be extremely wrong in thinking this was though

@blackdav123
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doesnt have minimap icon or show on the hive structures list in hive status

@PibeCantina
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So

Hugger mortar is by far the best option, neuro cloud could be good but it's nothing that other xenos can't do better already. Huggers are simply way better at disrupting a formation than any other option.
The 1600 (i think it was this) is the most dogshit purchase you can make with your points, it wouldn't be worth it even if it were tac points, not strategic
For 1600 points you can get 2 silos, or a single transparent acid blob that can be deleted by handheld grenades EVERY 10 MINUTES
Honestly i like it because it adds to the combo potential of coordinated xenos, but the only thing that's ever worth it is huggers and nothing else, the rest is worse than that or plain awful.
Good PR though i like it

comfyorange added a commit that referenced this pull request Nov 2, 2024
comfyorange added a commit that referenced this pull request Nov 7, 2024
comfyorange added a commit that referenced this pull request Nov 7, 2024
@Lumipharon Lumipharon added the Test Merge Candidate This PR has been reviewed and is ready for testing, unless something changes. label Nov 15, 2024
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