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Xeno Mutations/Personal Upgrades #16711
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yeah, your "solution" to the problem of xenos fighting over biomass is terrible. With how much biomass you need to get an upgrade, you'll never get an upgrade by sharing it with other people, so the viable playstyle is still to bitch at people to go away when you drain a body, and fight over the drain lol (and they also don't carry over to the alamo, which feels kinda lame) |
like, this system doesn't even need to be tied to drains, tbh. Could be tied to income overtime so it's more of a xeno lategame thing |
hey uuuh Im 99,9% sure puppets and spiderlings from puppeteer and widow respectively count as benos and get a cut from biomass ... could they be excluded please |
Could the Biomass also be another meter below |
Looks cool. Cheers. |
Trail definitely needs a tweak after witnessing it in action. I'd love it if structures did not break when hijacking so Xenos can keep the upgrades they've earned for the shipside fight as well. |
ummmm update forked completely puppeter he gets no biomass from psydraining or even being near someone psydraining it also looks like overtime biomass is not working too |
About The Pull Request
Port of PMC-Unga-Marines/Unga-Marines#308.
The balance has been de-russified with some upgrades being implemented differently (e.g. regeneration/crush).
There are new building blessings that Xenomorphs can purchased via Psy Strategic Points.
Each building can be purchased up to 3 times:
Sprites of the buildings appear in the order listed above:
The Blessings button is now visible to all, however it is disabled if you are not allowed to use it.
Xenomorphs can access a new menu via a button in Hive Status as seen here (outdated):
Draining will provide 15 biomass which is divided evenly amongst nearby xenomorphs (range of 7).
Cocooning provides 0 biomass initially, but slowly gives 0.1 biomass per process (up to 6 biomass) to all xenomorphs and 4 biomass on completion to all xenomorphs.
Biomass can be used to purchase upgrades. The cost of purchasing upgrades depends on their caste's tier:
Upgrades can only be purchased if their respective building is built.
Only 1 upgrade per category can be purchased. Purchasing an upgrade from the same category will replace it with no refund.
Each upgrade scales with the amount of buildings there are. List of all upgrades and category they are in:
Shell
Spur
Veil
Biomass carries over through evolution, however upgrades do not. Caste swap/evolve at your own risk.
Note: This is only for Nuclear War as Xenomorphs in Crash do not get psydrain or cocoon.
Changes since 1st Testmerge:
Why It's Good For The Game
Adds scalability that isn't "evo tower primo / resin silo we need more xenos" to xenos that is similar-ish to marine's req which rewards not dying (because dying means you can't have this cool thing).
Changelog
🆑
add: Xenomorphs can get biomass by draining or cocooning.
add: Xenomorph upgrade chambers can be built and allows using biomass to buy personal upgrades.
/:cl: