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ASAT visual improvements #16738

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Lumipharon
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@Lumipharon Lumipharon commented Nov 11, 2024

About The Pull Request

ASAT objectives now have an actual sprite. Its a bit shitty, but better than funny placeholder box.
image
It's 3x2 (and as before, it can be used as cover).

Also fixed a bug where the minimap icon wouldn't update correctly if the marines stopped the SOM cap.

Why It's Good For The Game

Placeholder sprite bad/

🆑
fix: Campaign: Fixed ASAT minimap icon not updating correctly when the cap was stopped by marines
imageadd: added an actual sprite for the ASAT objectives
/:cl:

@tgstation-server tgstation-server added Sprites Changes to .dmi file. Fix Fixes an issue with the game. Map Edit One or more changes to .dmm files. labels Nov 11, 2024
@DrAmazing343
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I think this stood out as one of the more obvious "in-progress" things for Campaign for basically the entire time I've enjoyed playing it. Excellent work kickin' one step closer to fully polished— I don't recall anything else that's placeheld in the same vein, so grats on that, too!

. = ..()
playsound(loc, 'sound/magic/lightningbolt.ogg', 75, 0)
new /obj/effect/temp_visual/teleporter_array(loc)
visible_message(span_danger("Reality warps around the [src] as the missile vanishes in a flash of light!"))
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Suggested change
visible_message(span_danger("Reality warps around the [src] as the missile vanishes in a flash of light!"))
visible_message(span_danger("Reality warps around [src] as the missile vanishes in a flash of light!"))

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Fix Fixes an issue with the game. Map Edit One or more changes to .dmm files. Sprites Changes to .dmi file.
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4 participants