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2025 tip update! #17048

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2025 tip update! #17048

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novaepee
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@novaepee novaepee commented Feb 7, 2025

About The Pull Request

Title.

Why It's Good For The Game

Submit your own tips to depart TGMC knowledge to anyone in lobby screen!

Changelog

🆑
spellcheck: 2025 tip update!
/:cl:

@funman816
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If you have an AI onboard the ship, consider bringing a AI coordinate unit next time you use the artillery. Or just simply ask the AI for scan a tile for your coordinates for your strikes. Coordinates Coordination.

I don't think many people know that the ship AI can actually use on ground artillery and the guns actually just need a loader.

@Notamaniac
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You can jump on tanks and APC's. As long as you have one empty hand you won't be thrown off when it moves.
You can shoot any target riding on a tank or APC by directly clicking on them. Tanks and APC's often lack methods to deal with hostile riders, and need help from other marines.
Assault Crewmen can drive APC's, but Transport Crewmen cannot drive tanks. Transport Crewman can still act as a loader for a tank though.
Got a xenomorph riding on the roof of your vehicle as an Assault Crewman or Transport Crewman? If you have an explosive weapon, try shooting a wall next to you to dislodge them.
Acid Jaws must be placed outside in the open. This makes them vulnerable to CAS, OB's, Mortars, or being scouted by the Tadpole. Use the xeno structure pinpointer to locate them, and consider lasing them with tactical binoculars if xenomorphs are putting up a heavy defence.

Xenomorphs can jump onto tanks and APC's, dramatically reducing the chances of the vehicle being able to shoot them. Take care- aim mode shots and direct fire from other marines can still hit you!
Certain xenomorphs can evolve into strains, which possess different abilities and stats. They aren't necessarily an upgrade, but can offer different utility or options.
T4's and hivelords can place Gargoyles. These cheap structures will alert the hive when hostiles move near them. Place them on digsites, chokes or disks to know where marines are pushing!
If you find yourself dealing with extreme sunder as a xenomorph, consider asking your T4's/Hivelord to place down an Acid Pool. Resting on them will increase your sunder recovery rate.
Digsites are visible on the minimap for all xenomorphs as yellow or green crosshair icons. Keep an eye on them- researchers can harvest them for req points.

@PaznerIV
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PaznerIV commented Feb 7, 2025

Lasers have different firing modes that have different effects on xenos! Making them extremely versatile in any situation

@Wirpy
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Wirpy commented Feb 7, 2025

The number one thing TGMC players hate, is TGMC. The faster you accept this truth, the faster you will become free.

@iforgotmeword
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Aim for arm and legs while chest fracs is crippling it takes a whooping 60 brute damage while legs and arms take only 40

Warlocks can block artillery with their shield try it some time

The lever action has stagger and slowdown if you are within 3 tiles

Buckshot is pure brute force it has no AP or sunder

Sticky weed slow sticky resin slows MORE and they stack

Artillery is completely useless in caves except for xenos artillery how does it work? Our top coders have no idea

Not feeling lasers but can't hit your shots without hitscan? Try a barrel charger it speeds up your shots!

Tanks and APC has a lot of Health but once they break they remain broken!

There many ways to quicky take down metal walls detpacks makes the biggest holes, PC is renewable, and C4 can fit just about anywhere!

While runners can't evade if they are on fire they also can jump over fire!

Req has better weapons! Ask for a upgrade!

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6 participants