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Add 2 new cade types #17049

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@Mantlecrawler Mantlecrawler commented Feb 7, 2025

About The Pull Request

Adds folding metal barricades, and non folding plasteel cades
Folding metal cades

  • 6 Metal to make, 8 seconds to make (same as other cades)
  • 350 max integrity
  • Cannot be upgraded, cannot be linked
  • Same armor as metal cades (MELEE = 0, BULLET = 30, LASER = 30, ENERGY = 30, BOMB = 0, BIO = 100, FIRE = 80, ACID = 40)
    image

Nonfolding plasteel cades

  • 3 plasteel to make, 8 seconds to make (same as other cades)
  • 400 Max integrity
  • Cannot be upgraded
  • Same armor as plasteel folding cades (MELEE = 0, BULLET = 30, LASER = 30, ENERGY = 30, BOMB = 0, BIO = 100, FIRE = 80, ACID = 50
    image

Ported from CM, who ported them from RUTGMC

Why It's Good For The Game

More engineering content, more ways for marines to build tism forts.

Changelog

🆑 Cheese (Ported from CM who ported it from RUTGMC)
add: 2 new cade types, made with plasteel and metal respectively.
/:cl:

@Aporhtonoma
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engie update my beloved how I missed you

@Mannybrado
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YAAAAAAAAAAAAAAAAAAAAAAAAH WE LIKE FORTNITE

@TiviPlus TiviPlus added the Balance Changes to functionality that modifies how effective certain methods are at powergaming. label Feb 9, 2025
Comment on lines 1150 to 1151
/obj/structure/barricade/metal/plasteel
name = "plasteel barricade"
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can you rename it to be /folding
and /solid
or something because
/plasteel/metal
/metal/plasteel
is very unclear

@TiviPlus TiviPlus added Feature New interesting mechanics with new interesting bugs and removed Balance Changes to functionality that modifies how effective certain methods are at powergaming. labels Feb 9, 2025
@github-actions github-actions bot added the Map Edit One or more changes to .dmm files. label Feb 11, 2025
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5 participants