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Fix trace not working for entity subtypes #1832

Merged
merged 1 commit into from
Aug 21, 2024
Merged

Fix trace not working for entity subtypes #1832

merged 1 commit into from
Aug 21, 2024

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thegrb93
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@thegrb93 thegrb93 merged commit 934c1d9 into master Aug 21, 2024
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@thegrb93 thegrb93 deleted the trace-fix branch August 21, 2024 01:59
thegrb93 added a commit that referenced this pull request Aug 28, 2024
* Start refactor

* progress

* move

* Fixes serverside errors (#1829)

* Progress

* More progress

* Big refactor

* Remove code param

* Progress

* Forgot this

* Fixes

* more progress

* Fix trace not working for entity subtypes (#1832)

* Additional isvalid checks (#1831)

* Make starfall error hook use 'world' for server errors (#1833)

* Make starfall error hook use 'world' for server errors

* Use world instead of false for server errors

* Add Entity:getRenderBounds() (#1834)

* Add Entity:getRenderBounds()

* Edit Entity:getRenderBounds()

* Fixes

* Add file and line number to preprocessor errors

* small fix

* fix

* add E2 to :hasInstance() (#1837)

* add E2 to :hasInstance()

* return false if neither sf or e2

* For prop.createSent(): check if frozen is a boolean (#1838)

* For prop.createSent(): check if frozen is a boolean

I forgot to specify `frozen` in one of my SF projects and my `data` ended up in its place, yet I received no error and it wasn't until I spent 1 second of my life to double-check docs when I fixed my problem. I highly doubt anyone is going to get any problems with me adding one extra check that 99% of good starfalls won't crash from.

* Update lua/starfall/libs_sv/prop.lua

Co-authored-by: thegrb93 <[email protected]>

* Update prop.lua

* Update prop.lua

* Copy frozen prop param fix to other spawn functions (#1839)

* Copy frozen prop param fix to other spawn functions

* Missed one

* Fix

* Final fixes

---------

Co-authored-by: ъ знака <[email protected]>
Co-authored-by: ax255 <[email protected]>
Co-authored-by: SuperTemich2005 <[email protected]>
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