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Projected Textures for Starfall #1891

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329 changes: 329 additions & 0 deletions lua/starfall/libs_cl/light.lua
Original file line number Diff line number Diff line change
Expand Up @@ -83,14 +83,24 @@ SF.RegisterLibrary("light")
-- @libtbl light_methods
SF.RegisterType("Light", true, false)

--- Projected Texture type
-- @name ProjectedTexture
-- @class type
-- @libtbl projectedtexture_methods
SF.RegisterType("ProjectedTexture", true, false)



return function(instance)
local checkpermission = instance.player ~= SF.Superuser and SF.Permissions.check or function() end

local light_library = instance.Libraries.light
local light_methods, light_meta, wrap, unwrap = instance.Types.Light.Methods, instance.Types.Light, instance.Types.Light.Wrap, instance.Types.Light.Unwrap
local projectedtexture_methods, projectedtexture_meta, ptwrap, ptunwrap = instance.Types.ProjectedTexture.Methods, instance.Types.ProjectedTexture, instance.Types.ProjectedTexture.Wrap, instance.Types.ProjectedTexture.Unwrap
local vec_meta, vwrap, vunwrap = instance.Types.Vector, instance.Types.Vector.Wrap, instance.Types.Vector.Unwrap
local ang_meta, awrap, aunwrap = instance.Types.Angle, instance.Types.Angle.Wrap, instance.Types.Angle.Unwrap
local col_meta, cwrap, cunwrap = instance.Types.Color, instance.Types.Color.Wrap, instance.Types.Color.Unwrap
local ent_meta, ewrap, eunwrap = instance.Types.Entity.Methods, instance.Types.Entity, instance.Types.Entity.Wrap, instance.Types.Entity.Unwrap

local numlights = 0
local lights = {}
Expand Down Expand Up @@ -260,4 +270,323 @@ function light_methods:destroy()
light_meta.sensitive2sf[light] = nil
end


--- Creates a projected texture
-- @return Projected Texture
function light_library.createProjected()
return ptwrap(ProjectedTexture())
end

--- Gets the angles of the Projected Texture
-- @return Angle Angles
function projectedtexture_methods:getAngles()
return awrap(ptunwrap(self):GetAngles())
end

--- Gets the brightness of the Projected Texture
-- @return number brightness
function projectedtexture_methods:getBrightness()
return ptunwrap(self):GetBrightness()
end

--- Gets the color of the Projected Texture
-- @return Color col
function projectedtexture_methods:getColor()
return cwrap(ptunwrap(self):GetColor())
end

--- Gets the constant attenuation of the Projected Texture
-- @return number attenuation
function projectedtexture_methods:getConstantAttenuation()
return ptunwrap(self):GetConstantAttenuation()
end

--- Gets if the Projected Texture is casting shadows
-- @return boolean enabled
function projectedtexture_methods:getEnableShadows()
return ptunwrap(self):GetEnableShadows()
end

--- Gets the distance at which the Projected Texture ends
-- @return number farZ
function projectedtexture_methods:getFarZ()
return ptunwrap(self):GetFarZ()
end

--- Gets the horizontal FOV of the Projected Texture
-- @return number fov
function projectedtexture_methods:getHorizontalFOV()
return ptunwrap(self):GetHorizontalFOV()
end

--- Gets whether the Projected Texture is lighting world geometry or not
-- @return boolean Lighting
function projectedtexture_methods:getLightWorld()
return ptunwrap(self):GetLightWorld()
end

--- Gets the linear attenuation of the Projected Texture
-- @return number attenuation
function projectedtexture_methods:getLinearAttentuation()
return ptunwrap(self):GetLinearAttentuation()
end

--- Gets the linear attenuation of the Projected Texture
-- @return number attenuation
function projectedtexture_methods:getLinearAttentuation()
return ptunwrap(self):GetLinearAttentuation()
end

--- Gets the near z of the Projected Texture
-- @return number nearZ
function projectedtexture_methods:getNearZ()
return ptunwrap(self):GetNearZ()
end

--- Gets the culling of the Projected Texture
-- @return boolean nocull
function projectedtexture_methods:getNoCull()
return ptunwrap(self):GetNoCull()
end

--- Gets the orthographic settings of the Projected Texture
-- @return boolean orthograhpic Whether or not the Projected Texture is actually orthographic. If false, then the other value are not returned.
-- @return number left
-- @return number top
-- @return number right
-- @return number botom
function projectedtexture_methods:getOrthographic()
return ptunwrap(self):GetOrthographic()
end

--- Gets the position of the Projected Texture
-- @return Vector Pos
function projectedtexture_methods:getPos()
return vwrap(ptunwrap(self):GetPos())
end

--- Gets the quadratic attenuation of the Projected Texture
-- @return number Attenuation
function projectedtexture_methods:getQuadraticAttentuation()
return ptunwrap(self):GetQuadraticAttentuation()
end

--- Gets the shadow depth bias of the Projected Texture
-- @return number bias
function projectedtexture_methods:getShadowDepthBias()
return ptunwrap(self):GetShadowDepthBias()
end

--- Gets the shadow filter size of the Projected Texture
-- @return number filter
function projectedtexture_methods:getShadowFilter()
return ptunwrap(self):GetShadowFilter()
end

--- Gets the Projected Texture's shadow depth slope scale bias
-- @return number bias
function projectedtexture_methods:getShadowSlopeScaleDepthBias()
return ptunwrap(self):GetShadowSlopeScaleDepthBias()
end

--- Gets the target entity of the Projected Texture
-- @return Entity target
function projectedtexture_methods:getTargetEntity()
return ewrap(ptunwrap(self):GetTargetEntity())
end

--- Gets the texture frame of the Projected Texture
-- @return number frame
function projectedtexture_methods:getTextureFrame()
return ptunwrap(self):GetTextureFrame()
end

--- Gets the vertical FOV of the Projected Texture
-- @return number fov
function projectedtexture_methods:getVerticalFOV()
return ptunwrap(self):GetVerticalFOV()
end

--- Returns whether this Projected Texture is valid or not.
-- @return boolean valid
function projectedtexture_methods:isValid()
return ptunwrap(self):IsValid()
end

--- Removes the Projected Texture
function projectedtexture_methods:remove()
ptunwrap(self):Remove()
end

--- Sets the Projected Texture's angles
-- Will not take effect until ProjectedTexture:update() is called.
--@param Angle ang New angles
function projectedtexture_methods:setAngles(ang)
ptunwrap(self):SetAngles(aunwrap(ang))
end

--- Sets the Projected Texture's brightness
-- Will not take effect until ProjectedTexture:update() is called.
--@param number brightness
function projectedtexture_methods:setBrightness(brightness)
ptunwrap(self):SetBrightness(brightness)
end

--- Sets the Projected Texture's color
-- Will not take effect until ProjectedTexture:update() is called.
--@param Color col
function projectedtexture_methods:setColor(col)
ptunwrap(self):SetColor(cunwrap(col))
end

--- Sets the Projected Texture's constant attenuation
-- Will not take effect until ProjectedTexture:update() is called.
--@param number attenuation
function projectedtexture_methods:setConstantAttenuation(attenuation)
ptunwrap(self):SetConstantAttenuation(attenuation)
end

--- Sets if the Projected Texture should draw shadows
-- Will not take effect until ProjectedTexture:update() is called.
-- Enabling shadows is expensive. Use sparingly.
--@param boolean enabled
function projectedtexture_methods:setEnableShadows(enabled)
ptunwrap(self):SetEnableShadows(enabled)
end

--- Sets the distance at which the Projected Texture ends
-- Will not take effect until ProjectedTexture:update() is called.
--@param number farZ
function projectedtexture_methods:setFarZ(farZ)
ptunwrap(self):SetFarZ(farZ)
end

--- Sets the FOV of the Projected texture
-- Clamped between 0 and 180
-- Will not take effect until ProjectedTexture:update() is called.
--@param number fov
function projectedtexture_methods:setFOV(fov)
ptunwrap(self):SetFOV(fov)
end

--- Sets the horizontal FOV of the Projected texture
-- Clamped between 0 and 180
-- Will not take effect until ProjectedTexture:update() is called.
--@param number fov
function projectedtexture_methods:setHorizontalFOV(fov)
ptunwrap(self):SetHorizontalFOV(fov)
end

--- Sets whether or not the Projected Texture lights world geometry
-- Will not take effect until ProjectedTexture:update() is called.
--@param boolean enable
function projectedtexture_methods:setLightWorld(enable)
ptunwrap(self):SetLightWorld(enable)
end

--- Sets the Projected Texture's linear attenuation
-- Will not take effect until ProjectedTexture:update() is called.
--@param number attenuation
function projectedtexture_methods:setLinearAttenuation(attenuation)
ptunwrap(self):SetLinearAttenuation(attenuation)
end

--- Sets the distance at which the Projected Texture ends
-- A value of 0 will disable the Projected Texture
-- Will not take effect until ProjectedTexture:update() is called.
--@param number nearZ
function projectedtexture_methods:setNearZ(nearZ)
ptunwrap(self):SetNearZ(nearZ)
end

--- Sets the view-frustum culling of the Projected Texture
-- Will not take effect until ProjectedTexture:update() is called.
--@param boolean enable
function projectedtexture_methods:setNoCull(enable)
ptunwrap(self):SetNoCull(enable)
end

--- Sets the orthograhpic settings of the Projected Texture
-- Does not work with shadows
-- Will not take effect until ProjectedTexture:update() is called.
--@param boolean orthograhpic
--@param number left
--@param number top
--@param number right
--@param number bottom
function projectedtexture_methods:setNoCull(orthograhpic, left, top, right, bottom)
ptunwrap(self):SetOrthographic(orthograhpic, left, top, right, bottom)
end

--- Sets the Projected Texture's position
-- Will not take effect until ProjectedTexture:update() is called.
--@param Vector pos
function projectedtexture_methods:setPos(pos)
ptunwrap(self):SetPos(vunwrap(pos))
end

--- Sets the Projected Texture's quadratic attenuation
-- Will not take effect until ProjectedTexture:update() is called.
--@param number attenuation
function projectedtexture_methods:setQuadraticAttenuation(attenuation)
ptunwrap(self):SetQuadraticAttenuation(attenuation)
end

--- Sets the Projected Texture's shadow depth bias
-- Will not take effect until ProjectedTexture:update() is called.
--@param number bias
function projectedtexture_methods:setShadowDepthBias(bias)
ptunwrap(self):SetShadowDepthBias(bias)
end

--- Sets the Projected Texture's shadow filter size
-- 0 looks pixelated, higher values increase blur
-- Will not take effect until ProjectedTexture:update() is called.
--@param number filter
function projectedtexture_methods:setShadowFilter(filter)
ptunwrap(self):SetShadowFilter(filter)
end

--- Sets the Projected Texture's shadow slope scale depth bias
-- Will not take effect until ProjectedTexture:update() is called.
--@param number bias
function projectedtexture_methods:setShadowSlopeScaleDepthBias(bias)
ptunwrap(self):SetShadowSlopeScaleDepthBias(bias)
end

--- Sets the Projected Texture's target entity
-- If set, this will be the only entity that is lit, as well as the world
-- Will not take effect until ProjectedTexture:update() is called.
--@param Entity ent
function projectedtexture_methods:setTargetEntity(ent)
ptunwrap(self):SetTargetEntity(eunwrap(ent))
end

--- Sets the Projected Texture's texture
-- Will not take effect until ProjectedTexture:update() is called.
--@param string texture
function projectedtexture_methods:setTexture(texture)
ptunwrap(self):SetTexture(texture)
end

--- Sets the Projected Texture's texture frame
-- Will not take effect until ProjectedTexture:update() is called.
--@param number frame
function projectedtexture_methods:setTextureFrame(frame)
ptunwrap(self):SetTextureFrame(frame)
end

--- Sets the Projected Texture's vertical FOV
-- Clamped between 0 and 180
-- Will not take effect until ProjectedTexture:update() is called.
--@param number fov
function projectedtexture_methods:setVerticalFOV(fov)
ptunwrap(self):SetVerticalFOV(fov)
end

--- Updates the Projected Texture with whatever paremeters were previously set
function projectedtexture_methods:update()
ptunwrap(self):Update()
end

end
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