Fork made to build .deb package for debian
it's as simple as
-
Install dependencies like so:
sudo apt install cmake git pkg-config # Ubuntu/Debian sudo pacman -S base-devel cmake extra-cmake-modules git # Arch Linux
-
and running
./make_build
file
fork only ment for arm64 linux but if someone wants to use it
on amd64 arch edit ./control
no plans to add automated building via github, pr's welcom but not expecting anyone to take it on
An enhanced remake of the melonDS core for libretro that prioritizes standalone parity, reliability, and usability.
You can download and install melonDS DS through RetroArch's built-in core downloader where supported. If you'd like to try a development build or can't use the core downloader, you can get the latest release of melonDS DS from this repo's Releases, or the raw build artifacts from here.
Installation instructions may vary depending on your chosen libretro frontend.
You can install melonDS DS through the built-in core downloader where supported. If your build of RetroArch doesn't include it (e.g. Steam) or if you want to use a development build, you can install it RetroArch manually like so:
- Place
melondsds_libretro.dll
(or.so
or.dylib
, depending on the platform) in RetroArch'scores
directory. - Place
melondsds_libretro.info
in the same directory as the other.info
files, which is usuallycores
orinfo
depending on the platform.
Usage instructions may vary depending on your chosen libretro frontend.
- Start RetroArch.
- Scan your Nintendo DS game library with the Import Content menu to build a playlist if you haven't already.
- Load a Nintendo DS game from the playlist. If you have the legacy melonDS core installed, you may need to select melonDS DS explicitly.
Important
If you have ROM hacks or homebrew, you may need to manually add them to the playlist with the Manual Scan submenu.
melonDS includes built-in BIOS and firmware replacements that work with most games. However, additional system files may be required for certain features or games to work properly.
You can place your system files in RetroArch's system
directory
or in a subdirectory named melonDS DS
.
Name the system files as follows:
- DS ARM7 BIOS:
bios7.bin
* - DS ARM9 BIOS:
bios9.bin
* - DS Firmware: Anything, pick an image in the core options
- DSi ARM7 BIOS:
dsi_bios7.bin
* - DSi ARM9 BIOS:
dsi_bios9.bin
* - DSi Firmware: Anything, pick an image in the core options*
- DSi System NAND: Anything, pick an image in the core options*
*Required for DSi mode.
The steps for loading a Game Boy Advance ROM are a little more involved. Native BIOS files are not required.
- Load the melonDS DS core using the Load Core menu.
- Enter the Subsystems menu and select Load Slot 1 & 2 Boot.
- Select a Nintendo DS ROM, a Game Boy Advance ROM, and optionally a Game Boy Advance save file (in that order).
- Start the game.
This combination of ROMs will appear in your History playlist, so you won't have to repeat this process every time you want to play.
Note
melonDS can load Game Boy Advance ROMs and save data for the purpose of Slot-2 connectivity, but it cannot actually play GBA games. Use a GBA core instead.
Enhancements over the legacy melonDS core include:
Unlike most other libretro cores, melonDS DS is not a fork of an existing code base. It uses standalone melonDS as a statically-linked dependency, which means that large changes and merge conflicts are less of an issue. As a result, improvements to standalone melonDS are much easier to integrate!
Wi-Fi is fully emulated on all platforms!
For your convenience, you can choose from one of several preconfigured servers in the core options menu, with Kaeru WFC being the default.
If there's another server you'd like to use, you can set its DNS address from within the emulated console's Wi-Fi settings menu.
Note
Do not confuse this with local multiplayer. melonDS DS does not support emulating local wireless at this time.
The legacy core does not support save data for homebrew games. However, melonDS DS does!
melonDS DS looks in the system/melonDS DS
directory (i.e. alongside the BIOS files)
for a homebrew SD card image named dldi_sd_card.bin
.
If one doesn't exist, a virtual 4GB SD card will be created if necessary.
See the core options for more information.
Note
melonDS DS does not support savestates for homebrew games.
melonDS DS supports libretro's new microphone API, allowing you to use your device's microphone for Nintendo DS games!
Note
This feature requires support from the frontend. The latest stable release of RetroArch includes microphone support on several platforms.
melonDS DS fully supports rotating the emulated DS left, right, and upside-down! Now you can play games that were meant to be played sideways, such as Brain Age.
The legacy melonDS core supports multiple screen layouts, but they can only be switched out through the core options menu. This is inconvenient for games that use different layouts.
melonDS DS allows you to cycle through up to 8 screen layouts (including rotations) at the push of a button!
melonDS does not support direct-booting DSiWare at this time; you need to install DSiWare games to a NAND image, then start them from the DSi menu when you want to play.
But melonDS DS streamlines this process!
- When you select a DSiWare ROM, it's temporarily installed on the NAND and removed when you exit the core.
- Title metadata is automatically downloaded from Nintendo's servers and cached locally for later.
- When a DSi game is loaded, the DSi menu will boot with the temp-installed game selected.
- Battery Support: melonDS DS uses libretro's new power state API to reflect your device's power status (battery level, charging status, etc.) in the emulated console! Requires support by the frontend.
- Selectable NAND and Firmware Images:
You don't need to hard-code a specific name for your firmware or NAND images!
Just place them in
system/melonDS DS
(or local equivalent) and pick them from the core options.
These features have not yet been implemented in standalone melonDS, or they haven't been integrated into melonDS DS. If you want to see them, ask how you can get involved!
- Local Wireless: Upstream melonDS supports emulating local wireless multiplayer (e.g. Multi-Card Play, Download Play) with multiple instances of melonDS on the same computer or on the same network. This feature is not yet integrated into melonDS DS.
- Homebrew Savestates: melonDS has limited support for taking savestates of homebrew games, as the virtual SD card is not included in savestate data.
- DSi Savestates: Nintendo DSi mode does not support savestates. This implies that rewinding and runahead are not supported in DSi mode.
- DSi Direct Boot: Direct Boot does not support DSiWare games at this time. They must be installed on a NAND image, and they must be started from the DSi menu.
- Game Boy Advance Emulation: melonDS can load Game Boy Advance ROMs and save data for use by compatible Nintendo DS games, but it cannot actually emulate the GBA. GBA emulation is not within the scope of melonDS; use a GBA emulator instead.
- Slot-2 Accessories: melonDS currently supports the solar sensor, Memory Expansion Pak, and Rumble Pak. melonDS DS has not yet integrated support for these accessories.
- GDB Stub Support: melonDS recently gained support for debugging emulated DS games with GDB. This is a low priority for melonDS DS, since libretro frontends are typically used for playing games. However, I may integrate it if there's enough demand.
- DSi Camera Support: Standalone melonDS supports emulating the DSi's cameras. Support in melonDS DS is planned, but has not yet been integrated.
- OpenGL Compute Shader Renderer: melonDS introduced a new renderer that uses OpenGL compute shaders, enabling the accuracy of the software renderer with the upscaling of the legacy OpenGL renderer. Support has not yet been integrated into melonDS DS.
melonDS DS is compatible with all games that melonDS supports, unless otherwise noted in the Missing Features section. If this is not the case, please report it.
melonDS DS primarily targets RetroArch, but you can use it with most libretro frontends. If you encounter problems using this core with other frontends, please report them! Support is not guaranteed, but I'll do the best I can.
melonDS DS will run on the following platforms, assuming it's used with a frontend that also supports them:
- Windows (x86_64)
- macOS (x86_64 and arm64)
- Linux (x86_64 and arm64)
- Android (arm64)
- iOS (arm64)
Available features may vary depending on the platform and frontend.
The legacy melonDS core has builds for the Nintendo Switch and for 32-bit versions of the above platforms, but melonDS DS will not support these platforms unless there's enough demand.
melonDS DS is built with CMake.
You will need to install the following beforehand:
- CMake 3.19 or later
- Git
- A C++17 compiler (MSVC is not supported)
Most other dependencies are fetched automatically by CMake.
-
Install MSYS2.
-
Open the MSYS2 MinGW 64-bit terminal from the Start Menu.
-
Install dependencies like so:
pacman -Syu # update the package database pacman -S git mingw-w64-x86_64-{cmake,toolchain} # install dependencies
-
Proceed to Compilation. You may need to remain in the MSYS2 terminal.
-
Install Homebrew.
-
Install dependencies like so:
brew install cmake git pkg-config cmake
-
Install Xcode and the Xcode command-line tools.
-
Proceed to Compilation.
Note
macOS builds exclude OpenGL by default,
as the OpenGL renderer doesn't currently work on the platform.
To enable it anyway, pass -DENABLE_OPENGL=ON
to CMake.
-
Install dependencies like so:
sudo apt install cmake git pkg-config # Ubuntu/Debian sudo pacman -S base-devel cmake extra-cmake-modules git # Arch Linux
-
Proceed to Compilation.
- Install the Android SDK and NDK. The simplest way to do this is through Android Studio.
- Proceed to Compilation.
These steps can only be done on macOS.
- Install Xcode and the Xcode command-line tools.
- Proceed to Compilation.
Once you've installed the dependencies, the process for building melonDS DS is mostly the same on all platforms:
git clone https://github.com/JesseTG/melonds-ds
cd melonds-ds
cmake -B build # Generate the build system, and add any -D or --toolchain flags here
cmake --build build # Build the project
However, some platforms or features need you to add some extra flags to the first cmake
command:
If building for the macOS architecture that your device uses,
no extra flags are required.
To produce a build for a specific arhitecture,
pass -DCMAKE_OSX_ARCHITECTURES:STRING=$ARCH
to the initial cmake
command,
where $ARCH
is one of the following:
x86_64
for x86_64 builds.arm64
for Apple Silicon builds.x86_64;arm64
for universal builds.
Warning
Universal builds of melonDS DS are not supported, as there is a history of them not working reliably.
You'll need to add the following flags to build for Android.
--toolchain=...
: The path to theandroid.toolchain.cmake
file in your NDK installation. The location varies depending on how you installed the NDK; it will most likely be in$ANDROID_NDK/build/cmake
.-DANDROID_ABI=...
: The ABI to build for. This should bearm64-v8a
orx86_64
. If in doubt, usearm64-v8a
.-DANDROID_PLATFORM=...
: The Android API level to target. The minimum level supported by melonDS DS is 24.
You should also use the version of cmake
that the NDK includes.
Here's an example configure step for cmake
on Windows.
This command uses the NDK-bundled toolchain
to prepare a 64-bit ARM build for Android API level 24.
PS C:\Users\Jesse\Projects\melonds-ds> $Env:ANDROID_SDK_ROOT\cmake\3.22.1\bin\cmake.exe `
-DANDROID_ABI=arm64-v8a `
-DANDROID_PLATFORM=24 `
-DCMAKE_TOOLCHAIN_FILE=$Env:ANDROID_NDK\build\cmake\android.toolchain.cmake
The command will be more or less the same on other platforms, but the paths will be different.
See here for more information about these and other Android-specific CMake variables.
You will need to add the following flags to build for iOS or tvOS:
--toolchain=./cmake/toolchain/ios.toolchain.cmake
: The path to theios.toolchain.cmake
that's bundled with melonDS DS.-DPLATFORM=...
: The target platform to build for. UseOS64
for iOS andTVOS
for tvOS. Seecmake/toolchain/ios.toolchain.cmake
for more information about the available CMake variables that this toolchain defines.-DDEPLOYMENT_TARGET=...
: The minimum SDK version to target. The minimum level supported by melonDS DS is 14.
melonDS DS supports the Tracy frame profiler.
To enable it, add -DTRACY_ENABLE=ON
to the initial cmake
command.
These are some of the most important CMake variables
that can be used to configure the build.
To see the rest, run cmake -LH
in the build directory.
Variable | Description |
---|---|
ENABLE_OPENGL |
Whether to build the OpenGL renderer. Defaults to ON on Windows and Linux, OFF on other platforms. |
TRACY_ENABLE |
Enables the Tracy frame profiler. |
MELONDS_REPOSITORY_URL |
The Git repo from which melonDS will be cloned. Set this to use a fork. |
MELONDS_REPOSITORY_TAG |
The melonDS commit to use in the build. |
FETCHCONTENT_SOURCE_DIR_MELONDS |
Path to a copy of the melonDS repo on your system. Set this to use a local branch instead of cloning. |
LIBRETRO_COMMON_REPOSITORY_URL |
The Git repo from which libretro-common will be cloned. Set this to use a fork. |
LIBRETRO_COMMON_REPOSITORY_TAG |
The libretro-common commit to use in the build. |
See here and here for more information about the variables that CMake and its modules define; these can also be used to customize the build.
Various games received enhanced remakes or ports to the Nintendo DS, including such gems as:
- Super Mario 64 DS
- Ridge Racer DS
- Brothers in Arms DS
- Mega Man Battle Network 5: Double Team DS
- Diddy Kong Racing DS
What do these games have in common? They're all remakes or enhanced ports with a suffix of "DS"!
I see this core as an enhanced remake of the legacy melonDS core, so I wanted to embody that in the name.
- The melonDS team for making a great emulator and for their help on Discord.
- The libretro team for making a great app, for their help on Discord, and for fixing RetroArch bugs that affected melonDS DS.
- Everyone who's ever reported a bug, for their role in ensuring a polished product.
- Nintendo, for all the memories.
This project is not affiliated with, developed by, or endorsed by the melonDS team or by Nintendo.