A common technique for texturing large planes is to periodically tile a single texture, which often results in noticeable and distracting periodic patterns. The Aperiodic Tiling plugin contains a Unity surface shader that removes these noticeable tiling patterns by implementing a state-of-art stochastic tiling system as introduced in the paper by Cohen et al.
- Pattern generator to generate random tilings
- Normal mapping support
- Adjustable Level-of-Detail (LOD)
- Demo scene
- Three example tilesets (basic, flowers and rocks)
- Easy to use user-interface
- Clean, well-documented code
The following screenshots are taken within the included demo scene and demonstrate the removal of the noticable tiling pattern.
The following tutorial video shows how to setup the plugin and use Rob Burke's Wang tiler to create a new custom tileset from a single source image.
If you encounter any bugs, please create an issue with a description and the steps to reproduce the bug on the issues board. If you need additional support, send me an e-mail.