A Yeoman generator for Ionic Projects with Gulp
This is a yeoman generator for my Ionic Gulp Seed, a minimal Ionic app template. It sets up everything to get you started with Gulp and Ionic in no time. Currently using Ionic 1.3.0 and Angular 1.5.3.
- Gulp jobs for development, building, emulating and running your app
- Compiles and concatenates your Sass
- Local development server with live reload, even inside ios emulator
- Automatically inject all your JS sources into
index.html
- Auto min-safe all Angular DI through
ng-annotate
, no need to use weird bracket notation - Easily customize Ionic styles from within your Sass
- Comes already with ng-cordova and lodash included
- generate icon font from svg files
- optional browserify support
- Blazing fast
You should have Yeoman installed globally
npm install -g yo
To install generator-ionic-gulp from npm, run:
npm install -g generator-ionic-gulp
Finally, initiate the generator:
yo ionic-gulp
after installation, just run:
gulp
to start up the build job and file watchers.
In order to compile Sass, you need to have ruby and the sass ruby gem installed:
Now using https://github.com/sass/node-sass insteadgem install sass
.
This doc assumes you have gulp
globally installed (npm install -g gulp
).
If you do not have / want gulp globally installed, you can run npm run gulp
instead.
By running just gulp
, we start our development build process, consisting of:
- compiling, concatenating, auto-prefixing of all
.scss
files required byapp/styles/main.scss
- creating
vendor.js
file fromexternal sources defined infrom./vendor.json
bower.json
usingwiredep
- linting all
*.js
filesapp/scripts
(or src/ if using browserify), see.jshintrc
for ruleset - automatically inject sources into
index.html
so we don't have to add / remove sources manually - build everything into
.tmp
folder (also gitignored) - start local development server and serve from
.tmp
- start watchers to automatically lint javascript source files, compile scss and reload browser on changes
If you opted for browserify support all your sources will be kept in app/src instead of app/scripts. Please check app/src/app.js to see how modules can be added to your angular module. Browserify will automatically bundle only the code you require and you can require any module you installed with npm (provided they can be used in a webbrowser)
If you opted for browserify support you have sourcemaps available in development mode. The script bundle and map file will be written in scripts/ and are .gitignored. The only other file in the scripts/ folder is the configuration.js file for your constants and other settings.
NOTE: Beware that if you bundle (and uglify) angular modules you need to use the pattern where you provide an array with named parameters. See code below for an example of the difference.
// When not bundling you can do this
.run( function( $ionicPlatform ) { ... } )
// If you bundle you need to use the following pattern:
.run( [ '$ionicPlatform', function( $ionicPlatform ) { ... } ] )
// You can keep adding parameters like so:
.run( [ '$ionicPlatform', '$q', '$http', function( $ionicPlatform, $q, $http ) { ... } ] )
See the browserify website for what you can and cannot do with browserify: http://browserify.org/
If you need to add transpiling to browserify the location to do so has been marked in the gulpfile.js
By running just gulp --build
or short gulp -b
, we start gulp in build mode
- concat all
.js
sources into singleapp.js
file - version
main.css
andapp.js
- build everything into
www
- remove debugs messages such as
console.log
oralert
with passing--release
By running gulp -e <platform>
, we can run our app in the simulator
- can be either
ios
orandroid
, defaults toios
- make sure to have iOS Simulator installed in XCode, as well as
ios-sim
package globally installed (npm install -g ios-sim
) - for Android, Ripple or Genymotion seem to be the emulators of choice
- It will run the
gulp --build
before, so we have a fresh version to test - In iOS, it will livereload any code changes in iOS simulator
By running gulp select
you will see a prompt where you can choose which ios device to emulate. This works only when you have the gulp -e
task running in one terminal window and run gulp select
in another terminal window.
Run gulp ripple
to open your app in a browser using ripple. This is useful for emuating a bunch of different Android devices and settings, such as geolocation, battery status, globalization and more. Note that ripple is still in beta and will show weird debug messages from time to time.
By running gulp -r <platform>
, we can run our app on a connected device
- can be either
ios
orandroid
, defaults toios
- It will run the
gulp --build
before, so we have a fresh version to test
Replace splash.png
and icon.png
inside /resources
. Then run ionic resources
. If you only want to regenerate icons or splashs, you can run gulp icon
or gulp splash
shorthand.
Just override any Ionic variables in app/styles/ionic-styles.scss
.
- add ES6 support for browserify builds, thanks @mattrothenberg
- update app template to ionic 1.3.0 / angular 1.5.3 / ngCordova 0.1.26-alpha
- update to ionic 1.2.1, changelog http://blog.ionic.io/announcing-ionic-1-2/
- remove
vendor.json
dependency, usewiredep
instead, close #21 - remove templates task #13
- bugfix for infinite livereload when using browserify
- added optional browserify support (thanks @Qwerios)
- bump to ionic 1.1.0 which uses angular 1.4.x - changelog http://forum.ionicframework.com/t/1-1-0-xenon-xerus-released/30475
- easier handling of custom ionic theming through
app/styles/ionic-styles.scss
thanks @superthing001 - use
ionic.bundle.js
to reduce bower dependencies invendor.json
- fix iconfont: missing own-icons-template.css
- update to ionic 1.0.1
- keep angular explicitly on 1.3.x branch until Ionic officialy supports 1.4.x see this thread
- Drop rubySass in favor of libsass
- compile Ionic .scss dynamically so we can support custom themes
- update to ionic 1.0.0
- update to ngCordova 0.1.17-alpha
- update ro lodash 3.9.3
MIT