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wgpu-quick

My personal toolkit for writing wgpu real quick.
Alot of it is based on sotrh's wgpu tutorial.

Included

  • looputil::Timing: Event Loop and render timing helpers.
  • texture::Texture: Image loading and texture creation.
  • model::Model: A place to struct 3D model buffers.
  • renderobj::RenderObject: Combinations of pipelines and models to render.
  • uniforms::Uniform: A uniform variable that syncs with a buffer.