My personal toolkit for writing wgpu
real quick.
Alot of it is based on sotrh's wgpu tutorial.
looputil::Timing
: Event Loop and render timing helpers.texture::Texture
: Image loading and texture creation.model::Model
: A place to struct 3D model buffers.renderobj::RenderObject
: Combinations of pipelines and models to render.uniforms::Uniform
: A uniform variable that syncs with a buffer.